My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Furnace Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tombstone Furnace Mother Witch Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Lava Hound
Giant Snowball
Spear Goblins Tombstone Furnace Royal Hogs Lava Hound
Zap
Spear Goblins Tombstone Furnace Royal Hogs Lava Hound
Barbarian Barrel
Spear Goblins Tombstone Furnace Royal Hogs
The Log
Spear Goblins Tombstone Furnace Royal Hogs
Earthquake
Spear Goblins Tombstone Furnace Royal Hogs
Arrows
Spear Goblins Tombstone Furnace Royal Hogs Lava Hound
Royal Delivery
Spear Goblins Royal Hogs Mother Witch Lava Hound
Fireball
Tombstone Furnace Royal Hogs Mother Witch Lava Hound
Poison
Spear Goblins Tombstone Furnace Royal Hogs Mother Witch Lava Hound
Lightning
Tombstone Furnace Mother Witch
Rocket
Furnace Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Tombstone Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Tombstone Furnace Mother Witch Royal Hogs Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Tombstone Furnace

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Furnace Royal Hogs Mega Knight
Arrows
Royal Hogs Lava Hound Mother Witch Mega Knight
Tombstone
Furnace
Spear Goblins Royal Hogs Lava Hound
Royal Hogs
Arrows Mother Witch Spear Goblins Furnace Mega Knight
Mother Witch
Royal Hogs Arrows Mega Knight
Mega Knight
Spear Goblins Arrows Royal Hogs Mother Witch
Lava Hound
Arrows Furnace

Defense Synergies 1 8

Spear Goblins
Arrows Tombstone Mega Knight
Arrows
Mega Knight Spear Goblins Tombstone Furnace Mother Witch
Tombstone
Spear Goblins Arrows Mother Witch
Furnace
Arrows
Royal Hogs
Mother Witch
Arrows Tombstone Mega Knight
Mega Knight
Arrows Spear Goblins Mother Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tombstone
Tombstone Furnace Mega Knight
Furnace Mega Knight Tombstone
Tombstone Furnace Mega Knight
Arrows Tombstone Mega Knight
Arrows Spear Goblins Furnace Mother Witch Mega Knight
Furnace Spear Goblins Arrows Tombstone
Arrows Mega Knight
Tombstone Furnace
Spear Goblins Mega Knight
Mother Witch Spear Goblins Arrows Tombstone Furnace Mega Knight
Arrows Spear Goblins Furnace
Tombstone Furnace Mega Knight
Mega Knight Arrows Tombstone Furnace
Tombstone Furnace Mega Knight
Furnace Mega Knight
Mega Knight Arrows Tombstone Furnace
Arrows Tombstone Mega Knight Spear Goblins Furnace
Arrows Furnace Spear Goblins Tombstone Mother Witch Mega Knight
Mega Knight Spear Goblins Arrows Furnace Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Tombstone Furnace
Arrows Mega Knight
Tombstone Mega Knight Spear Goblins Furnace
Mega Knight
Tombstone Mega Knight
Arrows Furnace Mother Witch
Spear Goblins Tombstone Furnace
Mega Knight
Mega Knight Spear Goblins Tombstone
Tombstone
Mega Knight Tombstone
Mega Knight Arrows
Mega Knight Tombstone
Furnace Mega Knight
Tombstone Spear Goblins Furnace
Arrows Mega Knight Mother Witch
Arrows Tombstone Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Furnace Mega Knight
Arrows Mother Witch Spear Goblins Furnace
Arrows Furnace
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Furnace
Spear Goblins Arrows Furnace
Arrows Furnace Mega Knight
Arrows
Arrows Mega Knight
Arrows Mother Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mother Witch Furnace Mega Knight
Arrows
Arrows Mega Knight
Arrows
Arrows Furnace Mother Witch
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Spear Goblins Tombstone
Arrows
Arrows
Mega Knight
Arrows
Arrows
Mega Knight
Mega Knight
Mega Knight

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