My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Prince Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs Prince Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers Royal Hogs Prince
Giant Snowball
Spear Goblins Bats Archers Royal Hogs Princess
Zap
Spear Goblins Bats Archers Royal Hogs Prince Princess
Barbarian Barrel
Spear Goblins Archers Royal Hogs Princess
The Log
Spear Goblins Archers Royal Hogs Prince Princess
Earthquake
Spear Goblins Archers Royal Hogs
Arrows
Spear Goblins Bats Archers Royal Hogs Princess
Royal Delivery
Spear Goblins Bats Archers Royal Hogs Prince Princess
Fireball
Archers Royal Hogs Princess
Poison
Spear Goblins Bats Archers Royal Hogs Princess
Lightning
Prince
Rocket
Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Archers Arrows Princess Royal Hogs Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Archers Arrows

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Hogs Prince Princess Mega Knight
Bats
Mega Knight Royal Hogs Prince
Archers
Arrows Royal Hogs Prince Mega Knight
Arrows
Royal Hogs Archers Prince Mega Knight
Royal Hogs
Arrows Spear Goblins Bats Archers Princess Mega Knight
Prince
Mega Knight Spear Goblins Bats Archers Arrows Princess
Princess
Spear Goblins Royal Hogs Prince Mega Knight
Mega Knight
Bats Prince Spear Goblins Archers Arrows Royal Hogs Princess

Defense Synergies 1 10

Spear Goblins
Bats Archers Arrows Prince Mega Knight
Bats
Spear Goblins Prince Mega Knight
Archers
Spear Goblins Mega Knight
Arrows
Mega Knight Spear Goblins Prince
Royal Hogs
Prince
Spear Goblins Bats Arrows
Princess
Mega Knight
Mega Knight
Arrows Spear Goblins Bats Archers Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Bats Prince Mega Knight
Prince Mega Knight Bats Archers
Prince Bats Mega Knight
Arrows Prince Princess Mega Knight
Arrows Spear Goblins Bats Archers Mega Knight
Bats Spear Goblins Archers Arrows Princess
Arrows Mega Knight
Prince Princess
Spear Goblins Archers Prince Mega Knight
Bats Archers Spear Goblins Arrows Princess Mega Knight
Arrows Spear Goblins Bats Archers Princess
Prince Mega Knight Bats
Mega Knight Bats Arrows Prince Princess
Prince Mega Knight
Prince Mega Knight
Mega Knight Bats Arrows Prince
Arrows Mega Knight Spear Goblins Bats Archers Prince
Arrows Spear Goblins Bats Archers Princess Mega Knight
Prince
Mega Knight Spear Goblins Bats Archers Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Archers Prince
Archers Arrows Prince Mega Knight
Mega Knight Spear Goblins Bats Prince
Prince Mega Knight Bats
Prince Mega Knight
Arrows Bats Archers Princess
Prince Spear Goblins Bats Archers
Mega Knight Prince
Mega Knight Spear Goblins Bats Prince
Mega Knight Bats Prince
Mega Knight Arrows Prince
Prince Mega Knight
Archers Princess Mega Knight
Spear Goblins Bats Archers Prince
Bats Arrows Mega Knight Archers Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows Prince
Arrows Mega Knight
Arrows Spear Goblins Bats Princess
Archers Arrows Princess
Arrows Princess
Arrows
Bats Prince
Arrows Prince Princess
Archers Arrows Princess
Princess
Arrows Princess
Princess Arrows Prince
Spear Goblins Arrows Princess
Arrows Princess Mega Knight
Arrows
Bats
Archers Arrows Prince Princess Mega Knight
Arrows Princess Mega Knight
Prince Mega Knight
Arrows Princess
Prince
Arrows
Arrows Princess Mega Knight
Arrows Princess
Arrows Prince Princess Mega Knight
Arrows
Bats Archers Arrows Princess
Bats
Arrows Mega Knight
Arrows Princess
Prince Mega Knight
Arrows Princess
Spear Goblins Bats Archers Prince Princess
Archers Arrows Princess
Arrows
Prince Princess Mega Knight
Arrows Princess
Arrows
Prince Mega Knight
Bats Princess
Bats Princess
Prince Princess Mega Knight
Prince
Mega Knight

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