My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Bats Cannon Goblin Gang Hog Rider
Zap
Spear Goblins Bats Cannon Goblin Gang Firecracker
Barbarian Barrel
Spear Goblins Cannon Goblin Gang Firecracker
The Log
Spear Goblins Cannon Goblin Gang Firecracker Hog Rider
Earthquake
Spear Goblins Cannon Goblin Gang Firecracker Hog Rider
Arrows
Spear Goblins Bats Goblin Gang Firecracker
Royal Delivery
Spear Goblins Bats Goblin Gang Firecracker Hog Rider
Fireball
Cannon Goblin Gang Firecracker Hog Rider
Poison
Spear Goblins Bats Cannon Goblin Gang Firecracker
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Cannon Goblin Gang Firecracker Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Cannon

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Gang Firecracker Mega Knight
Bats
Hog Rider Mega Knight Firecracker
Arrows
Hog Rider Mega Knight
Cannon
Goblin Gang
Hog Rider Spear Goblins Firecracker
Firecracker
Hog Rider Spear Goblins Bats Goblin Gang Mega Knight
Hog Rider
Spear Goblins Bats Arrows Goblin Gang Firecracker Mega Knight
Mega Knight
Bats Spear Goblins Arrows Firecracker Hog Rider

Defense Synergies 1 14

Spear Goblins
Bats Arrows Cannon Goblin Gang Firecracker Mega Knight
Bats
Spear Goblins Cannon Firecracker Mega Knight
Arrows
Mega Knight Spear Goblins Cannon
Cannon
Spear Goblins Bats Arrows Goblin Gang Firecracker
Goblin Gang
Spear Goblins Cannon Firecracker
Firecracker
Spear Goblins Bats Cannon Goblin Gang Mega Knight
Hog Rider
Mega Knight
Arrows Spear Goblins Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Firecracker
Bats Cannon Goblin Gang Firecracker Mega Knight
Cannon Goblin Gang Mega Knight Bats
Cannon Bats Goblin Gang Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Spear Goblins Bats Cannon Firecracker Mega Knight
Bats Spear Goblins Arrows Cannon Goblin Gang Firecracker
Arrows Cannon Mega Knight
Cannon Goblin Gang
Goblin Gang Spear Goblins Cannon Firecracker Mega Knight
Bats Goblin Gang Spear Goblins Arrows Cannon Firecracker Mega Knight
Arrows Spear Goblins Bats Goblin Gang Firecracker
Cannon Mega Knight Bats Goblin Gang
Mega Knight Bats Arrows Cannon Goblin Gang Firecracker
Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mega Knight
Mega Knight Bats Arrows Cannon Goblin Gang Firecracker
Arrows Cannon Mega Knight Spear Goblins Bats Goblin Gang Firecracker
Arrows Spear Goblins Bats Cannon Firecracker Mega Knight
Cannon
Goblin Gang Mega Knight Spear Goblins Bats Arrows Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins
Arrows Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Spear Goblins Bats
Goblin Gang Mega Knight Bats
Cannon Goblin Gang Mega Knight
Arrows Firecracker Bats Goblin Gang
Goblin Gang Spear Goblins Bats
Mega Knight
Mega Knight Spear Goblins Bats Firecracker
Cannon Goblin Gang
Mega Knight Bats
Mega Knight Arrows
Mega Knight Cannon Goblin Gang
Cannon Firecracker Mega Knight
Goblin Gang Spear Goblins Bats Firecracker
Bats Arrows Mega Knight Cannon Firecracker
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Spear Goblins Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Spear Goblins Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Spear Goblins Bats Goblin Gang
Arrows Firecracker
Arrows
Goblin Gang Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

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