My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Barrel Bandit
Giant Snowball
Spear Goblins Bats Goblin Barrel
Zap
Spear Goblins Bats Goblin Barrel Bandit
Barbarian Barrel
Spear Goblins Knight Goblin Barrel Bandit
The Log
Spear Goblins Mini P.E.K.K.A Goblin Barrel Bandit
Earthquake
Spear Goblins Goblin Barrel
Arrows
Spear Goblins Bats Goblin Barrel
Royal Delivery
Spear Goblins Bats Knight Mini P.E.K.K.A Goblin Barrel Bandit
Fireball
Goblin Barrel Bandit
Poison
Spear Goblins Bats
Lightning
Knight Mini P.E.K.K.A Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Knight Goblin Barrel Bandit Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Knight

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Mini P.E.K.K.A Bandit Mega Knight
Bats
Knight Mega Knight Mini P.E.K.K.A Goblin Barrel Bandit
Knight
Spear Goblins Bats Goblin Barrel The Log
Mini P.E.K.K.A
Spear Goblins Bats The Log Mega Knight
Goblin Barrel
Spear Goblins Knight Bats Bandit Mega Knight
The Log
Knight Mini P.E.K.K.A Bandit Mega Knight
Bandit
Spear Goblins Bats Goblin Barrel The Log Mega Knight
Mega Knight
Bats Spear Goblins Mini P.E.K.K.A Goblin Barrel The Log Bandit

Defense Synergies 3 14

Spear Goblins
Knight Bats Mini P.E.K.K.A The Log Bandit Mega Knight
Bats
Knight Spear Goblins Mini P.E.K.K.A The Log Bandit Mega Knight
Knight
Spear Goblins Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Spear Goblins Bats Knight
Goblin Barrel
The Log
Mini P.E.K.K.A Spear Goblins Bats Knight Bandit Mega Knight
Bandit
Spear Goblins Bats The Log Mega Knight
Mega Knight
Spear Goblins Bats The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight The Log
Mini P.E.K.K.A Bats Knight The Log Bandit Mega Knight
Mini P.E.K.K.A Mega Knight Bats Knight Bandit
Mini P.E.K.K.A Bats Knight Bandit Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Spear Goblins Bats Bandit Mega Knight
Bats Spear Goblins
The Log Bandit Mega Knight
Mini P.E.K.K.A
Knight Spear Goblins Mini P.E.K.K.A Bandit Mega Knight
Bats Spear Goblins Knight The Log Bandit Mega Knight
Spear Goblins Bats
Mini P.E.K.K.A Mega Knight Bats Knight The Log Bandit
Mega Knight Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Bandit Mega Knight
Mini P.E.K.K.A The Log Bandit Mega Knight
Mega Knight Bats Knight Mini P.E.K.K.A
Mega Knight Spear Goblins Bats Knight The Log Bandit
The Log Spear Goblins Bats Knight Bandit Mega Knight
Mini P.E.K.K.A
Mega Knight Spear Goblins Bats Knight Mini P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Spear Goblins Bandit
Bandit Knight Mini P.E.K.K.A The Log Mega Knight
Bandit Mega Knight Spear Goblins Bats Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Bats Knight The Log Bandit
Knight Mini P.E.K.K.A Bandit Mega Knight
Bats
Mini P.E.K.K.A Spear Goblins Bats Knight Bandit
Mini P.E.K.K.A Mega Knight Knight
Mega Knight Spear Goblins Bats Knight Mini P.E.K.K.A The Log Bandit
Mega Knight Bats Knight Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Knight Bandit
Mega Knight
Spear Goblins Bats Knight Mini P.E.K.K.A The Log
Bats Mega Knight Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Bandit
The Log Bandit
The Log Bandit
Knight The Log
The Log Mega Knight
Spear Goblins Bats
The Log
The Log
The Log Bandit
Bats Mini P.E.K.K.A
Knight The Log Bandit
Knight The Log Bandit
Bandit
The Log
Spear Goblins The Log Bandit
The Log Bandit Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A The Log Bandit Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log Bandit
The Log Bandit Mega Knight
The Log Bandit
Bats
Bats
Mini P.E.K.K.A
The Log Bandit Mega Knight
Mega Knight
The Log
Spear Goblins Bats Bandit
The Log
Knight Mini P.E.K.K.A Mega Knight
The Log
Mega Knight
Bats The Log
Bats
The Log Bandit Mega Knight
Mega Knight

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