My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Goblin Barrel
Giant Snowball
Spear Goblins Bats Goblin Gang Goblin Barrel Witch
Zap
Spear Goblins Bats Goblin Gang Firecracker Goblin Barrel Witch
Barbarian Barrel
Spear Goblins Goblin Gang Firecracker Goblin Barrel Witch
The Log
Spear Goblins Goblin Gang Firecracker Goblin Barrel Witch
Earthquake
Spear Goblins Goblin Gang Firecracker Goblin Barrel Witch
Arrows
Spear Goblins Bats Goblin Gang Firecracker Goblin Barrel Witch
Royal Delivery
Spear Goblins Bats Goblin Gang Firecracker Goblin Barrel Witch
Fireball
Goblin Gang Firecracker Goblin Barrel Witch
Poison
Spear Goblins Bats Goblin Gang Firecracker Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Goblin Gang Firecracker Goblin Barrel Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Goblin Gang

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Goblin Gang Firecracker Mega Knight
Bats
Mega Knight Zap Firecracker Goblin Barrel
Zap
Firecracker Spear Goblins Bats Witch Mega Knight
Goblin Gang
Goblin Barrel Spear Goblins Firecracker
Firecracker
Zap Spear Goblins Bats Goblin Gang Goblin Barrel Mega Knight
Goblin Barrel
Spear Goblins Goblin Gang Bats Firecracker Mega Knight
Witch
Zap Mega Knight
Mega Knight
Bats Spear Goblins Zap Firecracker Goblin Barrel Witch

Defense Synergies 1 14

Spear Goblins
Bats Zap Goblin Gang Firecracker Mega Knight
Bats
Spear Goblins Zap Firecracker Mega Knight
Zap
Mega Knight Spear Goblins Bats Goblin Gang Firecracker Witch
Goblin Gang
Spear Goblins Zap Firecracker
Firecracker
Spear Goblins Bats Zap Goblin Gang Mega Knight
Goblin Barrel
Witch
Zap Mega Knight
Mega Knight
Zap Spear Goblins Bats Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker
Bats Zap Goblin Gang Firecracker Witch Mega Knight
Goblin Gang Witch Mega Knight Bats
Witch Bats Goblin Gang Firecracker Mega Knight
Firecracker Mega Knight
Goblin Gang Spear Goblins Bats Zap Firecracker Mega Knight
Bats Spear Goblins Zap Goblin Gang Firecracker Witch
Zap Mega Knight
Witch Goblin Gang
Goblin Gang Spear Goblins Firecracker Mega Knight
Bats Goblin Gang Witch Spear Goblins Zap Firecracker Mega Knight
Spear Goblins Bats Zap Goblin Gang Firecracker Witch
Mega Knight Bats Zap Goblin Gang Witch
Mega Knight Bats Zap Goblin Gang Firecracker Witch
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Bats Goblin Gang Firecracker Witch
Mega Knight Spear Goblins Bats Zap Goblin Gang Firecracker Witch
Zap Witch Spear Goblins Bats Firecracker Mega Knight
Goblin Gang Mega Knight Spear Goblins Bats Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins Zap Witch
Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Spear Goblins Bats Zap Witch
Goblin Gang Mega Knight Bats Zap
Goblin Gang Witch Mega Knight
Firecracker Bats Zap Goblin Gang Witch
Goblin Gang Spear Goblins Bats Witch
Mega Knight
Zap Mega Knight Spear Goblins Bats Firecracker Witch
Witch Goblin Gang
Mega Knight Bats Witch
Mega Knight Zap
Mega Knight Goblin Gang Witch
Firecracker Witch Mega Knight
Goblin Gang Witch Spear Goblins Bats Zap Firecracker
Bats Mega Knight Zap Firecracker Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker Mega Knight
Firecracker Spear Goblins Bats Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Bats Goblin Gang
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Spear Goblins Zap Firecracker Witch
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Witch Mega Knight
Mega Knight
Zap
Zap Firecracker Witch Mega Knight
Witch
Firecracker Zap Witch
Zap Witch Mega Knight
Zap Firecracker
Bats Zap Firecracker Witch
Zap Bats Firecracker Witch
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Spear Goblins Bats Goblin Gang Witch
Zap Firecracker Witch
Goblin Gang Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Goblin Gang Firecracker Witch
Firecracker Bats Zap Witch
Zap Firecracker Witch Mega Knight
Firecracker Mega Knight

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