My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Elite Barbarians Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Giant Elite Barbarians Wall Breakers
Giant Snowball
Spear Goblins Bats Wall Breakers
Zap
Spear Goblins Bats Royal Giant Wall Breakers
Barbarian Barrel
Spear Goblins Elite Barbarians Wall Breakers
The Log
Spear Goblins Royal Giant Elite Barbarians Mini P.E.K.K.A Wall Breakers
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats Wall Breakers
Royal Delivery
Spear Goblins Bats Elite Barbarians Mini P.E.K.K.A Wall Breakers
Fireball
Elite Barbarians Wall Breakers
Poison
Spear Goblins Bats
Lightning
Elite Barbarians Mini P.E.K.K.A Goblinstein
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Wall Breakers Mini P.E.K.K.A Goblinstein Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap Wall Breakers

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Giant Elite Barbarians Mini P.E.K.K.A Wall Breakers
Bats
Royal Giant Zap Elite Barbarians Mini P.E.K.K.A Wall Breakers
Zap
Elite Barbarians Spear Goblins Bats Royal Giant Mini P.E.K.K.A Wall Breakers
Royal Giant
Bats Spear Goblins Zap Elite Barbarians
Elite Barbarians
Zap Spear Goblins Bats Royal Giant
Mini P.E.K.K.A
Spear Goblins Bats Zap
Wall Breakers
Spear Goblins Bats Zap
Goblinstein

Defense Synergies 1 7

Spear Goblins
Bats Zap Mini P.E.K.K.A
Bats
Spear Goblins Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Spear Goblins Bats Elite Barbarians
Royal Giant
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Spear Goblins Bats Elite Barbarians
Wall Breakers
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Elite Barbarians Mini P.E.K.K.A Bats Zap
Mini P.E.K.K.A Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Bats
Elite Barbarians Mini P.E.K.K.A
Spear Goblins Bats Zap
Bats Spear Goblins Zap
Zap
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Spear Goblins Mini P.E.K.K.A
Bats Spear Goblins Zap
Spear Goblins Bats Zap
Mini P.E.K.K.A Bats Zap Elite Barbarians
Bats Zap Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Mini P.E.K.K.A Goblinstein
Bats Elite Barbarians Mini P.E.K.K.A
Spear Goblins Bats Zap Elite Barbarians
Zap Spear Goblins Bats
Mini P.E.K.K.A Elite Barbarians
Spear Goblins Bats Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Zap Elite Barbarians
Zap Elite Barbarians Mini P.E.K.K.A
Spear Goblins Bats Zap Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Goblinstein Bats Zap
Mini P.E.K.K.A Spear Goblins Bats Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Zap Goblinstein Spear Goblins Bats Elite Barbarians Mini P.E.K.K.A
Bats Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Spear Goblins Bats Zap Mini P.E.K.K.A Goblinstein
Bats Zap Elite Barbarians Mini P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap Goblinstein
Goblinstein Spear Goblins Bats Zap
Zap
Zap
Bats Elite Barbarians Mini P.E.K.K.A
Zap
Zap
Elite Barbarians
Zap Elite Barbarians
Spear Goblins Zap
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap
Zap
Zap Goblinstein
Zap
Zap
Zap
Elite Barbarians Bats Zap
Zap Bats Goblinstein
Elite Barbarians Mini P.E.K.K.A
Zap
Zap
Zap Spear Goblins Bats Goblinstein
Zap
Mini P.E.K.K.A
Zap
Zap
Elite Barbarians
Zap Bats Elite Barbarians
Bats Zap
Zap

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