My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Musketeer Battle Ram Wizard Baby Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Sparky
Giant Snowball
Spear Goblins Musketeer Battle Ram Baby Dragon
Zap
Spear Goblins Firecracker Battle Ram Sparky
Barbarian Barrel
Spear Goblins Firecracker Musketeer Battle Ram Wizard Sparky
The Log
Spear Goblins Firecracker Musketeer Battle Ram Sparky
Earthquake
Spear Goblins Firecracker
Arrows
Spear Goblins Firecracker
Royal Delivery
Spear Goblins Firecracker Musketeer Battle Ram Wizard Baby Dragon Sparky
Fireball
Firecracker Musketeer Battle Ram Wizard Baby Dragon Sparky
Poison
Spear Goblins Firecracker Musketeer Wizard Sparky
Lightning
Musketeer Battle Ram Wizard Baby Dragon Sparky
Rocket
Musketeer Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Baby Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Firecracker Musketeer Battle Ram Baby Dragon Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Firecracker Musketeer Battle Ram

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Battle Ram Baby Dragon Sparky Mega Knight
Firecracker
Spear Goblins Battle Ram Baby Dragon Sparky Mega Knight
Musketeer
Battle Ram Baby Dragon Mega Knight
Battle Ram
Spear Goblins Firecracker Musketeer Baby Dragon
Wizard
Sparky Mega Knight
Baby Dragon
Spear Goblins Firecracker Musketeer Battle Ram Sparky Mega Knight
Sparky
Spear Goblins Firecracker Wizard Baby Dragon
Mega Knight
Spear Goblins Firecracker Musketeer Wizard Baby Dragon

Defense Synergies 0 11

Spear Goblins
Firecracker Musketeer Baby Dragon Mega Knight
Firecracker
Spear Goblins Musketeer Baby Dragon Mega Knight
Musketeer
Spear Goblins Firecracker Baby Dragon Mega Knight
Battle Ram
Wizard
Mega Knight
Baby Dragon
Spear Goblins Firecracker Musketeer Mega Knight
Sparky
Mega Knight
Spear Goblins Firecracker Musketeer Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Musketeer Wizard Baby Dragon Sparky
Sparky Firecracker Musketeer Mega Knight
Sparky Mega Knight Musketeer
Sparky Firecracker Musketeer Mega Knight
Firecracker Sparky Mega Knight
Spear Goblins Firecracker Musketeer Baby Dragon Mega Knight
Musketeer Spear Goblins Firecracker Wizard Baby Dragon
Musketeer Baby Dragon Sparky Mega Knight
Sparky Musketeer
Spear Goblins Firecracker Musketeer Sparky Mega Knight
Spear Goblins Firecracker Musketeer Wizard Baby Dragon Mega Knight
Musketeer Spear Goblins Firecracker Wizard Baby Dragon
Sparky Mega Knight Musketeer Wizard
Wizard Sparky Mega Knight Firecracker Baby Dragon
Sparky Mega Knight
Sparky Mega Knight
Wizard Sparky Mega Knight Firecracker Musketeer
Mega Knight Spear Goblins Firecracker Musketeer Wizard Baby Dragon
Wizard Baby Dragon Spear Goblins Firecracker Musketeer Mega Knight
Sparky Musketeer
Wizard Mega Knight Spear Goblins Firecracker Musketeer Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Sparky
Firecracker Musketeer Wizard Baby Dragon Mega Knight
Mega Knight Spear Goblins Musketeer Sparky
Mega Knight Musketeer Sparky
Musketeer Sparky Mega Knight
Firecracker Wizard Musketeer Baby Dragon
Sparky Spear Goblins Musketeer
Mega Knight Sparky
Mega Knight Spear Goblins Firecracker Baby Dragon Sparky
Musketeer Sparky
Mega Knight Musketeer Sparky
Mega Knight
Mega Knight Wizard Sparky
Wizard Firecracker Musketeer Baby Dragon Sparky Mega Knight
Sparky Spear Goblins Firecracker Musketeer Baby Dragon
Mega Knight Firecracker Musketeer Wizard Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Baby Dragon Sparky
Firecracker Musketeer Baby Dragon
Baby Dragon Sparky
Firecracker Musketeer Sparky
Wizard Firecracker Baby Dragon Sparky Mega Knight
Firecracker Wizard Spear Goblins Musketeer Baby Dragon
Firecracker Musketeer Wizard Baby Dragon Sparky
Firecracker Wizard Baby Dragon
Firecracker Wizard
Musketeer Sparky
Firecracker Musketeer Wizard Sparky
Firecracker Musketeer Wizard Baby Dragon
Firecracker Musketeer Baby Dragon Sparky
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon Sparky
Spear Goblins Firecracker Musketeer Wizard Baby Dragon Sparky
Firecracker Musketeer Wizard Baby Dragon Sparky Mega Knight
Sparky
Sparky
Firecracker Musketeer Wizard Baby Dragon Sparky Mega Knight
Firecracker Wizard Baby Dragon Mega Knight
Musketeer Baby Dragon Sparky Mega Knight
Wizard
Musketeer Sparky
Musketeer Baby Dragon
Firecracker Wizard Baby Dragon Sparky Mega Knight
Firecracker Musketeer Wizard Baby Dragon Sparky
Musketeer Wizard Baby Dragon Sparky Mega Knight
Firecracker Musketeer Baby Dragon Sparky
Firecracker Musketeer Wizard Baby Dragon Sparky
Firecracker Musketeer Wizard
Sparky
Musketeer Wizard Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Wizard Sparky
Spear Goblins Musketeer
Firecracker Musketeer Wizard Baby Dragon
Firecracker Musketeer Wizard Baby Dragon Sparky Mega Knight
Firecracker Musketeer Wizard Baby Dragon
Sparky
Firecracker Musketeer Sparky Mega Knight
Firecracker Musketeer Baby Dragon Sparky
Firecracker Musketeer
Firecracker Musketeer Baby Dragon Sparky Mega Knight
Sparky
Firecracker Wizard Sparky Mega Knight

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