My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Firecracker Witch Electro Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians
Giant Snowball
Spear Goblins Witch Electro Dragon
Zap
Spear Goblins Firecracker Witch
Barbarian Barrel
Spear Goblins Knight Firecracker Elite Barbarians Witch
The Log
Spear Goblins Firecracker Elite Barbarians Witch
Earthquake
Spear Goblins Firecracker Witch
Arrows
Spear Goblins Firecracker Witch
Royal Delivery
Spear Goblins Knight Firecracker Elite Barbarians Witch Electro Dragon
Fireball
Firecracker Elite Barbarians Witch Electro Dragon
Poison
Spear Goblins Firecracker Witch Electro Dragon
Lightning
Knight Elite Barbarians Witch Electro Dragon Goblinstein
Rocket
Elite Barbarians Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Firecracker Witch Electro Dragon Goblinstein Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Knight Firecracker Witch

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Firecracker Elite Barbarians Mega Knight
Knight
Spear Goblins Firecracker Elite Barbarians Witch Electro Dragon
Firecracker
Knight Spear Goblins Elite Barbarians Mega Knight
Elite Barbarians
Spear Goblins Knight Firecracker Mega Knight
Witch
Knight Mega Knight
Electro Dragon
Knight Mega Knight
Mega Knight
Spear Goblins Firecracker Elite Barbarians Witch Electro Dragon
Goblinstein

Defense Synergies 3 9

Spear Goblins
Knight Firecracker Electro Dragon Mega Knight
Knight
Spear Goblins Firecracker Electro Dragon Witch
Firecracker
Knight Spear Goblins Electro Dragon Mega Knight
Elite Barbarians
Mega Knight
Witch
Knight Electro Dragon Mega Knight
Electro Dragon
Knight Spear Goblins Firecracker Witch
Mega Knight
Spear Goblins Firecracker Elite Barbarians Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Firecracker Electro Dragon
Elite Barbarians Knight Firecracker Witch Electro Dragon Mega Knight
Witch Mega Knight Knight Elite Barbarians Electro Dragon
Elite Barbarians Witch Knight Firecracker Electro Dragon Mega Knight
Firecracker Elite Barbarians Mega Knight
Spear Goblins Firecracker Electro Dragon Mega Knight
Spear Goblins Firecracker Witch Electro Dragon
Electro Dragon Mega Knight
Witch Elite Barbarians
Knight Elite Barbarians Spear Goblins Firecracker Mega Knight
Witch Spear Goblins Knight Firecracker Electro Dragon Mega Knight
Spear Goblins Firecracker Witch Electro Dragon
Mega Knight Knight Elite Barbarians Witch Electro Dragon
Mega Knight Firecracker Witch Electro Dragon
Elite Barbarians Knight Mega Knight
Elite Barbarians Mega Knight
Mega Knight Knight Firecracker Elite Barbarians Witch Electro Dragon
Mega Knight Spear Goblins Knight Firecracker Elite Barbarians Witch Electro Dragon
Witch Spear Goblins Knight Firecracker Electro Dragon Mega Knight
Elite Barbarians
Mega Knight Spear Goblins Knight Firecracker Elite Barbarians Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Elite Barbarians Witch
Knight Firecracker Elite Barbarians Electro Dragon Mega Knight
Mega Knight Spear Goblins Knight Elite Barbarians Witch Electro Dragon
Mega Knight Knight Elite Barbarians
Knight Elite Barbarians Witch Mega Knight
Firecracker Witch Electro Dragon
Spear Goblins Knight Elite Barbarians Witch
Mega Knight Knight Elite Barbarians
Electro Dragon Mega Knight Spear Goblins Knight Firecracker Elite Barbarians Witch
Witch
Mega Knight Knight Elite Barbarians Witch Electro Dragon
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Knight Witch
Firecracker Witch Electro Dragon Mega Knight
Elite Barbarians Witch Electro Dragon Spear Goblins Knight Firecracker
Mega Knight Firecracker Elite Barbarians Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Knight Firecracker
Firecracker Mega Knight
Firecracker Spear Goblins Witch Electro Dragon
Firecracker Witch
Firecracker Electro Dragon
Firecracker Electro Dragon
Elite Barbarians Electro Dragon
Firecracker Knight Electro Dragon
Firecracker Electro Dragon
Knight Firecracker Elite Barbarians
Firecracker Electro Dragon
Firecracker Elite Barbarians
Spear Goblins Firecracker Witch Electro Dragon
Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon Mega Knight
Firecracker Witch Electro Dragon Mega Knight
Mega Knight
Electro Dragon
Firecracker Witch Electro Dragon Mega Knight
Witch
Firecracker Witch Electro Dragon
Witch Electro Dragon Mega Knight
Firecracker
Elite Barbarians Firecracker Witch Electro Dragon
Electro Dragon Firecracker Witch
Elite Barbarians
Electro Dragon Mega Knight
Firecracker Electro Dragon
Mega Knight
Firecracker
Spear Goblins Witch Electro Dragon
Firecracker Witch Electro Dragon
Knight Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon
Firecracker Elite Barbarians Electro Dragon Mega Knight
Electro Dragon Firecracker Elite Barbarians Witch
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Witch Mega Knight
Firecracker Electro Dragon Mega Knight

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