My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Elixir Collector Three Musketeers Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Three Musketeers Goblin Barrel
Giant Snowball
Spear Goblins Battle Ram Three Musketeers Goblin Barrel Baby Dragon
Zap
Spear Goblins Battle Ram Three Musketeers Goblin Barrel
Barbarian Barrel
Spear Goblins Battle Ram Three Musketeers Goblin Barrel
The Log
Spear Goblins Mini P.E.K.K.A Battle Ram Three Musketeers Goblin Barrel
Earthquake
Spear Goblins Elixir Collector Goblin Barrel
Arrows
Spear Goblins Goblin Barrel
Royal Delivery
Spear Goblins Mini P.E.K.K.A Battle Ram Three Musketeers Goblin Barrel Baby Dragon
Fireball
Battle Ram Elixir Collector Three Musketeers Goblin Barrel Baby Dragon
Poison
Spear Goblins Elixir Collector Three Musketeers
Lightning
Mini P.E.K.K.A Battle Ram Elixir Collector Three Musketeers Baby Dragon
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Battle Ram Rocket Elixir Collector Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Barrel Mini P.E.K.K.A Battle Ram Baby Dragon Rocket Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Goblin Barrel Mini P.E.K.K.A Battle Ram

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Mini P.E.K.K.A Battle Ram Baby Dragon
Mini P.E.K.K.A
Spear Goblins Baby Dragon
Battle Ram
Spear Goblins Three Musketeers Goblin Barrel Baby Dragon
Rocket
Elixir Collector
Three Musketeers
Battle Ram
Goblin Barrel
Spear Goblins Battle Ram Baby Dragon
Baby Dragon
Spear Goblins Mini P.E.K.K.A Battle Ram Goblin Barrel

Defense Synergies 0 3

Spear Goblins
Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Spear Goblins Baby Dragon
Battle Ram
Rocket
Elixir Collector
Three Musketeers
Goblin Barrel
Baby Dragon
Spear Goblins Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Baby Dragon
Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A Rocket Three Musketeers
Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A Rocket
Spear Goblins Baby Dragon
Rocket Three Musketeers Spear Goblins Baby Dragon
Rocket Baby Dragon
Mini P.E.K.K.A Three Musketeers
Spear Goblins Mini P.E.K.K.A
Spear Goblins Baby Dragon
Three Musketeers Spear Goblins Baby Dragon
Mini P.E.K.K.A Rocket Three Musketeers
Rocket Three Musketeers Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Three Musketeers
Rocket Mini P.E.K.K.A Three Musketeers
Three Musketeers Mini P.E.K.K.A
Spear Goblins Three Musketeers Baby Dragon
Baby Dragon Spear Goblins
Mini P.E.K.K.A Three Musketeers
Spear Goblins Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins
Mini P.E.K.K.A Rocket Baby Dragon
Spear Goblins Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Three Musketeers
Rocket Three Musketeers Baby Dragon
Mini P.E.K.K.A Rocket Spear Goblins
Mini P.E.K.K.A
Rocket Spear Goblins Mini P.E.K.K.A Baby Dragon
Three Musketeers
Mini P.E.K.K.A
Rocket
Mini P.E.K.K.A Rocket Three Musketeers
Three Musketeers Baby Dragon
Spear Goblins Mini P.E.K.K.A Rocket Three Musketeers Baby Dragon
Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket
Rocket Baby Dragon
Spear Goblins Rocket Baby Dragon
Baby Dragon
Baby Dragon
Rocket Mini P.E.K.K.A Three Musketeers
Rocket
Rocket Baby Dragon
Rocket Three Musketeers Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Spear Goblins Three Musketeers Baby Dragon
Rocket Three Musketeers Baby Dragon
Rocket Three Musketeers
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Three Musketeers Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket
Mini P.E.K.K.A
Rocket
Rocket
Rocket
Spear Goblins Rocket
Rocket Three Musketeers Baby Dragon
Mini P.E.K.K.A Rocket Three Musketeers Baby Dragon
Baby Dragon
Rocket
Three Musketeers
Rocket Baby Dragon
Rocket
Rocket Baby Dragon
Rocket

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