My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Princess Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins P.E.K.K.A Princess Ice Wizard Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians P.E.K.K.A Princess Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Elite Barbarians Bandit
Giant Snowball
Spear Goblins Minions Princess
Zap
Spear Goblins Minions Princess Bandit
Barbarian Barrel
Spear Goblins Elite Barbarians Princess Ice Wizard Bandit Magic Archer
The Log
Spear Goblins Elite Barbarians Princess Bandit
Earthquake
Spear Goblins
Arrows
Spear Goblins Minions Princess
Royal Delivery
Spear Goblins Minions Elite Barbarians P.E.K.K.A Princess Ice Wizard Bandit Magic Archer
Fireball
Minions Elite Barbarians Princess Ice Wizard Bandit Magic Archer
Poison
Spear Goblins Minions Princess Ice Wizard Magic Archer
Lightning
Elite Barbarians Ice Wizard Bandit Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins P.E.K.K.A Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Princess Ice Wizard Bandit Magic Archer Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Minions Princess Ice Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elite Barbarians Princess Bandit
Minions
Elite Barbarians P.E.K.K.A Bandit
Elite Barbarians
Spear Goblins Minions Bandit
P.E.K.K.A
Magic Archer Minions Princess Ice Wizard
Princess
Spear Goblins P.E.K.K.A
Ice Wizard
P.E.K.K.A Bandit
Bandit
Spear Goblins Minions Elite Barbarians Ice Wizard Magic Archer
Magic Archer
P.E.K.K.A Bandit

Defense Synergies 0 13

Spear Goblins
Minions P.E.K.K.A Ice Wizard Bandit
Minions
Spear Goblins P.E.K.K.A Ice Wizard Bandit
Elite Barbarians
P.E.K.K.A
Spear Goblins Minions Princess Ice Wizard
Princess
P.E.K.K.A Ice Wizard Bandit
Ice Wizard
Spear Goblins Minions P.E.K.K.A Princess Bandit
Bandit
Spear Goblins Minions Princess Ice Wizard Magic Archer
Magic Archer
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Magic Archer
Elite Barbarians P.E.K.K.A Minions Ice Wizard Bandit
P.E.K.K.A Minions Elite Barbarians Ice Wizard Bandit
Elite Barbarians P.E.K.K.A Minions Ice Wizard Bandit
Elite Barbarians P.E.K.K.A Princess
Spear Goblins Minions Ice Wizard Bandit Magic Archer
Minions Spear Goblins Princess Ice Wizard Magic Archer
P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Minions Elite Barbarians Princess Ice Wizard
Elite Barbarians Spear Goblins Ice Wizard Bandit
Minions Ice Wizard Spear Goblins Princess Bandit Magic Archer
Minions Spear Goblins Princess Ice Wizard Magic Archer
P.E.K.K.A Minions Elite Barbarians Ice Wizard Bandit
Minions P.E.K.K.A Princess Magic Archer
Elite Barbarians P.E.K.K.A Bandit
Elite Barbarians P.E.K.K.A Bandit
Minions Elite Barbarians P.E.K.K.A
Spear Goblins Minions Elite Barbarians Ice Wizard Bandit Magic Archer
Spear Goblins Minions Princess Ice Wizard Bandit Magic Archer
P.E.K.K.A Elite Barbarians
Spear Goblins Minions Elite Barbarians P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Elite Barbarians P.E.K.K.A Bandit
Bandit Elite Barbarians Magic Archer
P.E.K.K.A Bandit Spear Goblins Minions Elite Barbarians
P.E.K.K.A Elite Barbarians Bandit
P.E.K.K.A Elite Barbarians Bandit
Minions Princess Ice Wizard Magic Archer
P.E.K.K.A Spear Goblins Minions Elite Barbarians Ice Wizard Bandit
P.E.K.K.A Elite Barbarians
P.E.K.K.A Spear Goblins Minions Elite Barbarians Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A Bandit
Princess Magic Archer
Elite Barbarians Spear Goblins Minions P.E.K.K.A Magic Archer
Minions Elite Barbarians P.E.K.K.A Princess Ice Wizard Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Bandit
Princess Ice Wizard Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Spear Goblins Minions Princess Ice Wizard Magic Archer
Princess Magic Archer
Princess Ice Wizard Magic Archer
Bandit
Minions Elite Barbarians
Princess Bandit Magic Archer
Princess Magic Archer
Elite Barbarians Princess Bandit Magic Archer
Minions Princess Bandit Magic Archer
Princess Elite Barbarians Magic Archer
Spear Goblins Princess Bandit Magic Archer
Magic Archer Princess Bandit
Minions
Princess Bandit Magic Archer
Princess Magic Archer
Minions Magic Archer
Princess
Princess Ice Wizard Magic Archer
Princess Ice Wizard Bandit Magic Archer
Princess Bandit Magic Archer
Bandit Magic Archer
Elite Barbarians Princess Ice Wizard Magic Archer
Minions
Elite Barbarians
Bandit Magic Archer
Princess Magic Archer
P.E.K.K.A
Princess Magic Archer
Spear Goblins Minions Princess Bandit Magic Archer
Princess Ice Wizard Magic Archer
Princess Magic Archer
Princess Magic Archer
Elite Barbarians P.E.K.K.A
Minions Elite Barbarians Princess Magic Archer
Princess Magic Archer
Princess Bandit Magic Archer
P.E.K.K.A

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