My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Bad
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Wizard Balloon Royal Ghost Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Balloon Royal Ghost Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Royal Ghost Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon Ram Rider Graveyard Lava Hound
Giant Snowball
Spear Goblins Balloon Ram Rider Graveyard Lava Hound
Zap
Spear Goblins Balloon Ram Rider Graveyard Lava Hound
Barbarian Barrel
Spear Goblins Valkyrie Wizard Royal Ghost Graveyard
The Log
Spear Goblins Ram Rider Graveyard
Earthquake
Spear Goblins Graveyard
Arrows
Spear Goblins Graveyard Lava Hound
Royal Delivery
Spear Goblins Valkyrie Wizard Balloon Royal Ghost Ram Rider Graveyard Lava Hound
Fireball
Wizard Balloon Ram Rider Lava Hound
Poison
Spear Goblins Wizard Balloon Graveyard Lava Hound
Lightning
Valkyrie Wizard Balloon Ram Rider
Rocket
Valkyrie Wizard Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Royal Ghost Valkyrie Wizard Balloon Ram Rider Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Spear Goblins Royal Ghost Valkyrie Wizard

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Balloon Royal Ghost Ram Rider Graveyard
Valkyrie
Spear Goblins Balloon Graveyard Wizard Royal Ghost Ram Rider
Wizard
Valkyrie Balloon Royal Ghost Ram Rider
Balloon
Valkyrie Lava Hound Spear Goblins Wizard Royal Ghost Graveyard
Royal Ghost
Spear Goblins Valkyrie Wizard Balloon Ram Rider
Ram Rider
Spear Goblins Valkyrie Wizard Royal Ghost Graveyard
Graveyard
Valkyrie Spear Goblins Balloon Ram Rider Lava Hound
Lava Hound
Balloon Graveyard

Defense Synergies 0 4

Spear Goblins
Valkyrie Royal Ghost
Valkyrie
Spear Goblins Wizard
Wizard
Valkyrie Royal Ghost
Balloon
Royal Ghost
Spear Goblins Wizard
Ram Rider
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Wizard Ram Rider
Valkyrie Ram Rider
Ram Rider Valkyrie
Valkyrie Ram Rider
Valkyrie
Spear Goblins Valkyrie Royal Ghost
Ram Rider Spear Goblins Wizard
Valkyrie Ram Rider
Spear Goblins Valkyrie Royal Ghost
Valkyrie Spear Goblins Wizard Royal Ghost Ram Rider
Spear Goblins Wizard Ram Rider
Valkyrie Wizard Ram Rider
Valkyrie Wizard Royal Ghost
Ram Rider
Ram Rider
Wizard Valkyrie
Valkyrie Spear Goblins Wizard Royal Ghost Ram Rider
Valkyrie Wizard Spear Goblins Royal Ghost Ram Rider
Ram Rider
Valkyrie Wizard Royal Ghost Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Royal Ghost
Valkyrie Wizard Royal Ghost
Spear Goblins Valkyrie Ram Rider
Valkyrie Ram Rider
Valkyrie Ram Rider
Wizard Ram Rider
Spear Goblins Valkyrie Ram Rider
Valkyrie
Spear Goblins Valkyrie
Valkyrie
Valkyrie
Valkyrie Wizard Ram Rider
Wizard Valkyrie
Spear Goblins Valkyrie
Valkyrie Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost
Royal Ghost Ram Rider
Valkyrie
Wizard Valkyrie
Wizard Spear Goblins Ram Rider
Wizard
Wizard Ram Rider
Wizard Ram Rider
Valkyrie Wizard Ram Rider
Wizard
Spear Goblins Wizard
Wizard
Wizard
Valkyrie Wizard
Wizard
Valkyrie Wizard
Wizard Royal Ghost Ram Rider
Wizard Ram Rider
Wizard
Wizard
Wizard
Wizard
Spear Goblins
Wizard Ram Rider
Valkyrie Wizard
Wizard
Royal Ghost
Wizard

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