My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Cannon Musketeer Hog Rider
Zap
Spear Goblins Cannon
Barbarian Barrel
Spear Goblins Knight Cannon Musketeer
The Log
Spear Goblins Cannon Musketeer Hog Rider
Earthquake
Spear Goblins Cannon Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Musketeer Hog Rider
Fireball
Cannon Musketeer Hog Rider
Poison
Spear Goblins Cannon Musketeer
Lightning
Knight Cannon Ice Golem Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Ice Golem The Log Knight Cannon Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Zap Ice Golem The Log

Attack Synergies 10 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Ice Golem Hog Rider Zap
Zap
Hog Rider Spear Goblins Knight Ice Golem Musketeer The Log
Knight
Spear Goblins Musketeer Hog Rider Zap The Log
Cannon
Ice Golem
Spear Goblins Musketeer Hog Rider Zap
Musketeer
Knight Ice Golem Hog Rider Zap The Log
Hog Rider
Spear Goblins Zap Knight Ice Golem Musketeer The Log
The Log
Hog Rider Zap Knight Musketeer

Defense Synergies 10 10

Spear Goblins
Knight Ice Golem Zap Cannon Musketeer The Log
Zap
Cannon Spear Goblins Knight Ice Golem Musketeer The Log
Knight
Spear Goblins Cannon Musketeer Zap The Log
Cannon
Zap Knight Ice Golem Musketeer The Log Spear Goblins
Ice Golem
Spear Goblins Cannon Musketeer Zap The Log
Musketeer
Knight Cannon Ice Golem The Log Spear Goblins Zap
Hog Rider
The Log
Cannon Musketeer Spear Goblins Zap Knight Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Cannon Ice Golem Musketeer The Log
Zap Knight Cannon Musketeer The Log
Cannon Knight Musketeer
Cannon Knight Musketeer
The Log
The Log Spear Goblins Zap Cannon Musketeer
Musketeer Spear Goblins Zap Cannon
Zap Cannon Ice Golem Musketeer The Log
Cannon Musketeer
Knight Spear Goblins Cannon Ice Golem Musketeer
Spear Goblins Zap Knight Cannon Ice Golem Musketeer The Log
Musketeer Spear Goblins Zap
Cannon Zap Knight Musketeer The Log
Zap Cannon The Log
Knight Cannon
Zap Cannon The Log
Knight Cannon Musketeer
Cannon Spear Goblins Zap Knight Musketeer The Log
Zap The Log Spear Goblins Knight Cannon Ice Golem Musketeer
Cannon Musketeer
Spear Goblins Knight Cannon Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Ice Golem
Zap Knight Ice Golem Musketeer The Log
Spear Goblins Zap Knight Ice Golem Musketeer The Log
Zap Knight Ice Golem Musketeer The Log
Knight Cannon Musketeer
Zap Ice Golem Musketeer
Spear Goblins Knight Ice Golem Musketeer
Knight
Zap Spear Goblins Knight Ice Golem The Log
Cannon Musketeer
Knight Musketeer
Zap The Log
Knight Cannon Ice Golem
Cannon Musketeer
Spear Goblins Zap Knight Ice Golem Musketeer The Log
Zap Cannon Ice Golem Musketeer The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Musketeer The Log
Zap Musketeer The Log
The Log
Knight Ice Golem Musketeer The Log
Zap The Log
Spear Goblins Zap Ice Golem Musketeer
Musketeer The Log
The Log Zap Ice Golem
The Log Zap
Musketeer
Zap Knight Musketeer The Log
Zap Musketeer
Knight Ice Golem Musketeer The Log
Musketeer
Zap Ice Golem Musketeer The Log
Spear Goblins Zap Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap Ice Golem The Log
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Ice Golem Musketeer
Zap Musketeer
Zap Musketeer The Log
Zap
The Log
Zap Spear Goblins Musketeer
Zap Musketeer
The Log
Knight Musketeer
The Log Zap Ice Golem Musketeer
Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: