My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Royal Giant Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant
Giant Snowball
Spear Goblins
Zap
Spear Goblins Firecracker Royal Giant Inferno Tower
Barbarian Barrel
Spear Goblins Firecracker Inferno Tower Wizard
The Log
Spear Goblins Firecracker Royal Giant
Earthquake
Spear Goblins Firecracker Inferno Tower
Arrows
Spear Goblins Firecracker
Royal Delivery
Spear Goblins Firecracker Wizard
Fireball
Firecracker Inferno Tower Wizard
Poison
Spear Goblins Firecracker Inferno Tower Wizard
Lightning
Inferno Tower Wizard Goblinstein
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Firecracker Freeze Inferno Tower Wizard Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Firecracker Freeze

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Firecracker Royal Giant
Zap
Firecracker Spear Goblins Royal Giant Freeze
Firecracker
Zap Royal Giant Spear Goblins
Royal Giant
Firecracker Spear Goblins Zap Wizard
Inferno Tower
Wizard
Royal Giant
Freeze
Zap
Goblinstein

Defense Synergies 0 7

Spear Goblins
Zap Firecracker Inferno Tower
Zap
Spear Goblins Firecracker Inferno Tower
Firecracker
Spear Goblins Zap Inferno Tower
Royal Giant
Inferno Tower
Spear Goblins Zap Firecracker
Wizard
Freeze
Freeze
Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker Inferno Tower Wizard
Inferno Tower Zap Firecracker
Inferno Tower Freeze
Inferno Tower Firecracker
Firecracker
Freeze Spear Goblins Zap Firecracker
Inferno Tower Spear Goblins Zap Firecracker Wizard Freeze
Zap Inferno Tower
Inferno Tower
Spear Goblins Firecracker Inferno Tower
Spear Goblins Zap Firecracker Wizard Freeze
Inferno Tower Spear Goblins Zap Firecracker Wizard
Inferno Tower Zap Wizard Freeze
Wizard Zap Firecracker Freeze
Inferno Tower
Inferno Tower Zap Freeze
Wizard Firecracker Inferno Tower
Spear Goblins Zap Firecracker Wizard
Zap Wizard Freeze Spear Goblins Firecracker
Inferno Tower
Wizard Spear Goblins Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Inferno Tower
Zap Firecracker Wizard
Spear Goblins Zap Inferno Tower
Zap Inferno Tower
Inferno Tower
Firecracker Wizard Zap Freeze
Spear Goblins Inferno Tower
Inferno Tower
Zap Freeze Spear Goblins Firecracker Inferno Tower
Inferno Tower
Inferno Tower
Zap
Inferno Tower Wizard
Wizard Firecracker
Inferno Tower Spear Goblins Zap Firecracker Freeze
Zap Firecracker Inferno Tower Wizard Freeze
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap
Firecracker Freeze
Wizard Zap Firecracker
Firecracker Wizard Spear Goblins Zap Freeze
Firecracker Wizard
Zap Firecracker Wizard Freeze
Zap Firecracker Wizard
Firecracker Zap Wizard
Zap Firecracker Wizard
Firecracker
Firecracker Freeze
Zap Firecracker
Spear Goblins Zap Firecracker Wizard
Firecracker Wizard
Freeze
Zap Firecracker Wizard
Zap Firecracker Wizard
Wizard
Zap
Zap Firecracker Freeze Wizard
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Zap Firecracker Wizard
Zap Firecracker Wizard Freeze
Zap Wizard
Zap Firecracker Freeze
Firecracker Wizard
Zap Spear Goblins Freeze
Zap Firecracker Wizard
Freeze
Firecracker Wizard
Zap Firecracker Wizard
Zap
Firecracker
Zap Firecracker Freeze
Firecracker Zap
Zap Firecracker Freeze
Firecracker Wizard

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