My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Princess Royal Ghost Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Princess Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bandit
Giant Snowball
Spear Goblins Princess
Zap
Spear Goblins Princess Bandit
Barbarian Barrel
Spear Goblins Princess Royal Ghost Bandit
The Log
Spear Goblins Princess Bandit
Earthquake
Spear Goblins
Arrows
Spear Goblins Princess
Royal Delivery
Spear Goblins Princess Royal Ghost Bandit
Fireball
Princess Bandit
Poison
Spear Goblins Princess
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Princess Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Zap The Log Princess Royal Ghost Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Spear Goblins Zap The Log

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Princess Royal Ghost Bandit Mega Knight
Zap
Mirror Spear Goblins The Log Princess Royal Ghost Bandit Mega Knight
Mirror
Zap The Log Princess Royal Ghost
The Log
Mirror Zap Princess Bandit Mega Knight
Princess
Spear Goblins Zap Mirror The Log Royal Ghost Mega Knight
Royal Ghost
Spear Goblins Zap Mirror Princess Bandit Mega Knight
Bandit
Spear Goblins Zap The Log Royal Ghost Mega Knight
Mega Knight
Spear Goblins Zap The Log Princess Royal Ghost Bandit

Defense Synergies 2 21

Spear Goblins
Zap The Log Royal Ghost Bandit Mega Knight
Zap
Mirror Mega Knight Spear Goblins The Log Princess Royal Ghost Bandit
Mirror
Zap The Log Princess Mega Knight
The Log
Spear Goblins Zap Mirror Princess Royal Ghost Bandit Mega Knight
Princess
Zap Mirror The Log Royal Ghost Bandit Mega Knight
Royal Ghost
Spear Goblins Zap The Log Princess Mega Knight
Bandit
Spear Goblins Zap The Log Princess Mega Knight
Mega Knight
Zap Spear Goblins Mirror The Log Princess Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap The Log
Zap The Log Bandit Mega Knight
Mega Knight Bandit
Bandit Mega Knight
The Log Princess Mega Knight
The Log Spear Goblins Zap Royal Ghost Bandit Mega Knight
Spear Goblins Zap Princess
Zap The Log Bandit Mega Knight
Princess
Spear Goblins Royal Ghost Bandit Mega Knight
Spear Goblins Zap The Log Princess Royal Ghost Bandit Mega Knight
Spear Goblins Zap Princess
Mega Knight Zap The Log Bandit
Mega Knight Zap The Log Princess Royal Ghost
Bandit Mega Knight
Zap The Log Bandit Mega Knight
Mega Knight
Mega Knight Spear Goblins Zap The Log Royal Ghost Bandit
Zap The Log Spear Goblins Princess Royal Ghost Bandit Mega Knight
Royal Ghost Mega Knight Spear Goblins The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Zap Royal Ghost Bandit
Bandit Zap The Log Royal Ghost Mega Knight
Bandit Mega Knight Spear Goblins Zap The Log
Mega Knight Zap The Log Bandit
Bandit Mega Knight
Zap Princess
Spear Goblins Bandit
Mega Knight
Zap Mega Knight Spear Goblins The Log Bandit
Mega Knight
Mega Knight Zap The Log
Mega Knight Bandit
Princess Mega Knight
Spear Goblins Zap The Log
Mega Knight Zap The Log Princess Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Royal Ghost Bandit
Zap The Log Princess Royal Ghost Bandit
The Log Bandit
The Log
Zap The Log Mega Knight
Spear Goblins Zap Princess
The Log Princess
The Log Zap Princess
The Log Zap Bandit
Zap The Log Princess Bandit
Zap Princess
The Log Princess Bandit
Princess Bandit
Princess Zap The Log
Spear Goblins Zap The Log Princess Bandit
The Log Princess Bandit Mega Knight
Zap The Log Princess Bandit Mega Knight
Zap The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
Zap The Log
Zap The Log Princess Mega Knight
The Log Zap Princess Royal Ghost Bandit
Zap The Log Princess Bandit Mega Knight
Zap The Log Bandit
Zap Princess
Zap
Zap The Log Bandit Mega Knight
Zap Princess
Mega Knight
The Log Princess
Zap Spear Goblins Princess Bandit
Zap Princess
The Log
Princess Mega Knight
The Log Zap Princess
Zap
Mega Knight
Zap The Log Princess
Zap Princess
Zap The Log Princess Royal Ghost Bandit Mega Knight
Mega Knight

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