My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Musketeer Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Guards
Giant Snowball
Spear Goblins Barbarians Musketeer Hog Rider Guards
Zap
Spear Goblins Guards
Barbarian Barrel
Spear Goblins Tesla Barbarians Musketeer Guards
The Log
Spear Goblins Barbarians Musketeer Hog Rider Guards
Earthquake
Spear Goblins Tesla Barbarians Hog Rider Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Barbarians Musketeer Hog Rider Guards Bowler
Fireball
Tesla Barbarians Musketeer Hog Rider Bowler
Poison
Spear Goblins Barbarians Musketeer Guards
Lightning
Tesla Musketeer Bowler
Rocket
Barbarians Musketeer Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Guards Tesla Musketeer Hog Rider Barbarians Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Guards Tesla

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Bowler
Zap
Hog Rider Spear Goblins Musketeer Guards Bowler
Tesla
Barbarians
Hog Rider
Musketeer
Hog Rider Zap Bowler
Hog Rider
Spear Goblins Zap Musketeer Barbarians Guards Bowler
Guards
Zap Hog Rider
Bowler
Spear Goblins Zap Musketeer Hog Rider

Defense Synergies 3 13

Spear Goblins
Tesla Zap Barbarians Musketeer Guards Bowler
Zap
Spear Goblins Tesla Barbarians Musketeer Guards Bowler
Tesla
Spear Goblins Musketeer Zap Guards Bowler
Barbarians
Spear Goblins Zap
Musketeer
Tesla Guards Spear Goblins Zap Bowler
Hog Rider
Guards
Musketeer Spear Goblins Zap Tesla
Bowler
Spear Goblins Zap Tesla Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Zap Tesla Musketeer
Barbarians Zap Tesla Musketeer
Tesla Barbarians Bowler Musketeer
Tesla Barbarians Musketeer Guards Bowler
Barbarians Bowler
Bowler Spear Goblins Zap Tesla Musketeer Guards
Tesla Musketeer Spear Goblins Zap
Bowler Zap Tesla Barbarians Musketeer
Tesla Barbarians Musketeer
Guards Spear Goblins Tesla Barbarians Musketeer Bowler
Barbarians Guards Spear Goblins Zap Tesla Musketeer Bowler
Tesla Musketeer Spear Goblins Zap
Tesla Barbarians Bowler Zap Musketeer Guards
Bowler Zap Tesla Barbarians Guards
Barbarians Tesla
Barbarians Zap Tesla Bowler
Tesla Barbarians Musketeer Bowler
Tesla Spear Goblins Zap Barbarians Musketeer Guards Bowler
Zap Spear Goblins Tesla Barbarians Musketeer Guards Bowler
Barbarians Tesla Musketeer
Bowler Spear Goblins Tesla Barbarians Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Spear Goblins Zap Tesla Bowler
Zap Tesla Musketeer Bowler
Barbarians Guards Spear Goblins Zap Musketeer Bowler
Guards Bowler Zap Tesla Barbarians Musketeer
Barbarians Tesla Musketeer Guards Bowler
Zap Tesla Musketeer
Guards Spear Goblins Tesla Barbarians Musketeer Bowler
Tesla Barbarians
Zap Spear Goblins Barbarians
Tesla Barbarians Musketeer Guards
Tesla Barbarians Musketeer Guards Bowler
Zap Barbarians Guards Bowler
Barbarians Bowler Tesla Guards
Tesla Barbarians Musketeer Bowler
Tesla Barbarians Guards Spear Goblins Zap Musketeer Bowler
Bowler Zap Tesla Barbarians Musketeer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards
Zap Musketeer Bowler
Barbarians Musketeer Guards
Zap Bowler
Spear Goblins Zap Musketeer
Musketeer Bowler
Zap Bowler
Zap
Musketeer Guards Bowler
Zap Musketeer Bowler
Zap Musketeer
Musketeer Bowler
Musketeer
Zap Musketeer
Spear Goblins Zap Musketeer Bowler
Musketeer Bowler
Zap Musketeer Bowler
Zap Bowler
Musketeer Bowler
Musketeer Bowler
Zap Barbarians Musketeer
Zap Bowler
Zap Musketeer Bowler
Zap Musketeer Bowler
Zap Musketeer
Zap Musketeer
Zap Musketeer Guards
Bowler
Zap Musketeer
Zap
Bowler
Zap Spear Goblins Barbarians Musketeer Guards
Zap Musketeer
Musketeer Bowler
Zap Musketeer Bowler
Zap
Musketeer
Zap Musketeer Guards Bowler
Zap Musketeer
Zap Musketeer Bowler
Bowler

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