My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Executioner Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Inferno Dragon
Giant Snowball
Spear Goblins Inferno Dragon
Zap
Spear Goblins Inferno Dragon
Barbarian Barrel
Spear Goblins Executioner Electro Wizard
The Log
Spear Goblins
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Executioner Electro Wizard Inferno Dragon
Fireball
Executioner Electro Wizard Inferno Dragon
Poison
Spear Goblins Executioner Electro Wizard
Lightning
Executioner Electro Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado Executioner Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Tornado Electro Wizard Inferno Dragon Executioner Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Tornado Electro Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Golem Inferno Dragon
Zap
Tornado Electro Wizard Spear Goblins Executioner Golem
Tornado
Zap Executioner Golem
Executioner
Tornado Zap Golem
Lightning
Golem
Golem
Lightning Spear Goblins Zap Tornado Executioner Electro Wizard
Electro Wizard
Zap Golem
Inferno Dragon
Spear Goblins

Defense Synergies 2 9

Spear Goblins
Zap Electro Wizard Inferno Dragon
Zap
Electro Wizard Spear Goblins Tornado Executioner Inferno Dragon
Tornado
Executioner Zap Electro Wizard Inferno Dragon
Executioner
Tornado Zap
Lightning
Golem
Electro Wizard
Zap Spear Goblins Tornado Inferno Dragon
Inferno Dragon
Spear Goblins Zap Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Zap Executioner Electro Wizard
Inferno Dragon Zap Executioner Electro Wizard
Tornado Executioner Lightning Electro Wizard Inferno Dragon
Inferno Dragon Electro Wizard
Lightning Tornado
Tornado Spear Goblins Zap Executioner Electro Wizard
Tornado Lightning Electro Wizard Inferno Dragon Spear Goblins Zap Executioner
Lightning Zap Electro Wizard
Inferno Dragon Tornado
Tornado Spear Goblins Electro Wizard
Executioner Electro Wizard Spear Goblins Zap Tornado
Executioner Inferno Dragon Spear Goblins Zap Tornado Electro Wizard
Zap Lightning Electro Wizard
Executioner Zap Tornado Electro Wizard
Inferno Dragon Electro Wizard
Tornado Zap Lightning Electro Wizard Inferno Dragon
Tornado Executioner Electro Wizard
Spear Goblins Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Spear Goblins Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Spear Goblins Executioner Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Electro Wizard
Electro Wizard Zap Executioner Lightning Inferno Dragon
Spear Goblins Zap Lightning Electro Wizard
Lightning Zap Tornado Electro Wizard
Executioner Inferno Dragon
Executioner Zap Tornado Electro Wizard
Spear Goblins Lightning Electro Wizard
Inferno Dragon
Zap Lightning Electro Wizard Spear Goblins Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon
Lightning Zap Tornado Electro Wizard
Lightning Executioner
Executioner
Electro Wizard Spear Goblins Zap Tornado Executioner Lightning Inferno Dragon
Executioner Zap Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Tornado Executioner Electro Wizard
Lightning
Lightning
Executioner Zap
Executioner Spear Goblins Zap Tornado
Tornado Executioner
Zap Tornado Executioner Lightning
Zap Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Zap Tornado Electro Wizard
Lightning Zap Tornado Executioner
Lightning Executioner
Lightning
Lightning Zap
Lightning Spear Goblins Zap Executioner
Lightning Executioner
Lightning Tornado
Lightning
Lightning Zap Executioner Electro Wizard
Lightning Zap Tornado
Lightning
Lightning Tornado
Tornado Lightning
Lightning Zap
Zap Tornado Executioner
Inferno Dragon
Zap Tornado Executioner Lightning Electro Wizard
Lightning Zap Tornado
Lightning Zap Tornado
Lightning Zap Tornado Executioner Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Spear Goblins
Lightning Zap Tornado Executioner Electro Wizard
Lightning Executioner Electro Wizard
Zap Executioner Lightning
Lightning Zap Tornado
Executioner
Zap Tornado Lightning Electro Wizard
Zap Tornado Executioner Lightning Electro Wizard
Lightning Zap Tornado Executioner Electro Wizard
Inferno Dragon
Lightning

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