My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Bowler Giant Skeleton Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton
Giant Snowball
Barbarians Guards
Zap
Guards
Barbarian Barrel
Tesla Barbarians Guards Giant Skeleton Electro Wizard Magic Archer
The Log
Barbarians Mini P.E.K.K.A Guards Giant Skeleton
Earthquake
Tesla Barbarians Guards
Arrows
Guards
Royal Delivery
Barbarians Mini P.E.K.K.A Guards Bowler Giant Skeleton Electro Wizard Magic Archer
Fireball
Tesla Barbarians Bowler Electro Wizard Magic Archer
Poison
Barbarians Guards Electro Wizard Magic Archer
Lightning
Tesla Mini P.E.K.K.A Bowler Electro Wizard Magic Archer
Rocket
Barbarians Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Bowler Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tesla Mini P.E.K.K.A Electro Wizard Magic Archer Barbarians Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Tesla Mini P.E.K.K.A Electro Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Mini P.E.K.K.A
Bowler Giant Skeleton Electro Wizard Magic Archer
Guards
Bowler
Mini P.E.K.K.A Electro Wizard Magic Archer
Giant Skeleton
Mini P.E.K.K.A Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A Bowler Giant Skeleton Magic Archer
Magic Archer
Mini P.E.K.K.A Bowler Giant Skeleton Electro Wizard

Defense Synergies 1 15

Tesla
Mini P.E.K.K.A Guards Bowler Electro Wizard Magic Archer
Barbarians
Mini P.E.K.K.A
Electro Wizard Tesla Guards Bowler Magic Archer
Guards
Tesla Mini P.E.K.K.A Giant Skeleton Electro Wizard Magic Archer
Bowler
Tesla Mini P.E.K.K.A Electro Wizard
Giant Skeleton
Guards Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A Tesla Guards Bowler Giant Skeleton Magic Archer
Magic Archer
Tesla Mini P.E.K.K.A Guards Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Electro Wizard Magic Archer
Barbarians Mini P.E.K.K.A Tesla Electro Wizard
Tesla Barbarians Mini P.E.K.K.A Bowler Giant Skeleton Electro Wizard
Tesla Barbarians Mini P.E.K.K.A Guards Bowler Electro Wizard
Barbarians Mini P.E.K.K.A Bowler Giant Skeleton
Bowler Tesla Guards Electro Wizard Magic Archer
Tesla Electro Wizard Magic Archer
Bowler Tesla Barbarians Giant Skeleton Electro Wizard Magic Archer
Tesla Barbarians Mini P.E.K.K.A
Guards Tesla Barbarians Mini P.E.K.K.A Bowler Giant Skeleton Electro Wizard
Barbarians Guards Electro Wizard Tesla Bowler Giant Skeleton Magic Archer
Tesla Electro Wizard Magic Archer
Tesla Barbarians Mini P.E.K.K.A Bowler Guards Giant Skeleton Electro Wizard
Bowler Tesla Barbarians Mini P.E.K.K.A Guards Electro Wizard Magic Archer
Barbarians Mini P.E.K.K.A Tesla Electro Wizard
Barbarians Tesla Mini P.E.K.K.A Bowler Electro Wizard
Tesla Barbarians Mini P.E.K.K.A Bowler Electro Wizard
Tesla Barbarians Guards Bowler Electro Wizard Magic Archer
Tesla Barbarians Guards Bowler Giant Skeleton Electro Wizard Magic Archer
Barbarians Mini P.E.K.K.A Tesla Electro Wizard
Bowler Tesla Barbarians Mini P.E.K.K.A Guards Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Guards Tesla Bowler Giant Skeleton Electro Wizard
Electro Wizard Tesla Mini P.E.K.K.A Bowler Magic Archer
Barbarians Guards Giant Skeleton Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A Guards Bowler Giant Skeleton Tesla Barbarians Electro Wizard
Barbarians Giant Skeleton Tesla Mini P.E.K.K.A Guards Bowler
Tesla Electro Wizard Magic Archer
Mini P.E.K.K.A Guards Tesla Barbarians Bowler Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Tesla Barbarians
Giant Skeleton Electro Wizard Barbarians Mini P.E.K.K.A Magic Archer
Tesla Barbarians Guards
Tesla Barbarians Mini P.E.K.K.A Guards Bowler Giant Skeleton
Barbarians Guards Bowler Giant Skeleton Electro Wizard
Barbarians Mini P.E.K.K.A Bowler Giant Skeleton Tesla Guards
Tesla Barbarians Bowler Magic Archer
Tesla Barbarians Guards Electro Wizard Mini P.E.K.K.A Bowler Giant Skeleton Magic Archer
Bowler Tesla Barbarians Mini P.E.K.K.A Giant Skeleton Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Giant Skeleton
Bowler Electro Wizard Magic Archer
Giant Skeleton Magic Archer
Barbarians Guards Giant Skeleton
Bowler Magic Archer
Magic Archer
Bowler Magic Archer
Bowler Magic Archer
Mini P.E.K.K.A Guards Bowler Electro Wizard
Bowler Electro Wizard Magic Archer
Magic Archer
Bowler Magic Archer
Magic Archer
Magic Archer
Bowler Magic Archer
Magic Archer Bowler
Mini P.E.K.K.A
Mini P.E.K.K.A Bowler Electro Wizard Magic Archer
Bowler Magic Archer
Bowler Giant Skeleton Magic Archer
Bowler
Barbarians
Bowler Magic Archer
Bowler Electro Wizard Magic Archer
Bowler Magic Archer
Magic Archer
Electro Wizard Magic Archer
Electro Wizard Guards
Mini P.E.K.K.A Bowler
Magic Archer
Electro Wizard Magic Archer
Giant Skeleton
Bowler Magic Archer
Electro Wizard Barbarians Guards Magic Archer
Electro Wizard Magic Archer
Mini P.E.K.K.A Bowler Electro Wizard Magic Archer
Bowler Magic Archer
Giant Skeleton
Guards Bowler Giant Skeleton Electro Wizard Magic Archer
Electro Wizard Magic Archer
Bowler Giant Skeleton Electro Wizard Magic Archer
Bowler

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