My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Tombstone Ice Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Tombstone Hog Rider
Zap
Tombstone
Barbarian Barrel
Tesla Barbarians Tombstone Ice Wizard
The Log
Barbarians Tombstone Hog Rider
Earthquake
Tesla Barbarians Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Barbarians Hog Rider Ice Wizard Mother Witch
Fireball
Tesla Barbarians Tombstone Hog Rider Ice Wizard Mother Witch
Poison
Barbarians Tombstone Ice Wizard Mother Witch
Lightning
Tesla Tombstone Ice Wizard Mother Witch
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Ice Wizard Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tombstone Ice Wizard Tesla Fireball Hog Rider Mother Witch Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Tombstone Ice Wizard Tesla

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Hog Rider
Tombstone
Fireball
Hog Rider Mirror
Hog Rider
Fireball Barbarians Mirror Mother Witch
Mirror
Fireball Hog Rider
Ice Wizard
Mother Witch
Hog Rider

Defense Synergies 2 9

Tesla
Mirror Fireball Mother Witch
Barbarians
Tombstone
Fireball Mirror Ice Wizard Mother Witch
Fireball
Mirror Tesla Tombstone Ice Wizard
Hog Rider
Mirror
Tesla Fireball Tombstone Ice Wizard
Ice Wizard
Tombstone Fireball Mirror Mother Witch
Mother Witch
Tesla Tombstone Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Tombstone Fireball
Barbarians Tesla Tombstone Ice Wizard
Tesla Barbarians Tombstone Ice Wizard
Tesla Barbarians Tombstone Ice Wizard
Barbarians Tombstone Fireball
Fireball Tesla Ice Wizard Mother Witch
Tesla Tombstone Fireball Ice Wizard
Tesla Barbarians Fireball
Tesla Barbarians Tombstone Ice Wizard
Tesla Barbarians Ice Wizard
Barbarians Ice Wizard Mother Witch Tesla Tombstone Fireball
Tesla Fireball Ice Wizard
Tesla Barbarians Tombstone Fireball Ice Wizard
Fireball Tesla Barbarians Tombstone
Barbarians Tesla Tombstone
Barbarians Tesla Fireball
Tesla Barbarians Tombstone Fireball
Tesla Tombstone Fireball Barbarians Ice Wizard
Tesla Barbarians Tombstone Fireball Ice Wizard Mother Witch
Barbarians Tesla
Tesla Barbarians Fireball Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Tombstone Fireball
Fireball Tesla
Barbarians Tombstone
Tesla Barbarians Fireball
Barbarians Tesla Tombstone
Fireball Mother Witch Tesla Ice Wizard
Tesla Barbarians Tombstone Fireball Ice Wizard
Tesla Barbarians
Barbarians Tombstone Fireball
Tesla Barbarians Tombstone
Tesla Barbarians Tombstone
Barbarians Fireball
Barbarians Tesla Tombstone Fireball
Tesla Barbarians Fireball
Tesla Barbarians Tombstone Fireball
Tesla Barbarians Fireball Ice Wizard Mother Witch
Tombstone Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ice Wizard
Fireball
Barbarians Fireball
Fireball
Fireball Mother Witch Ice Wizard
Fireball Ice Wizard
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Mother Witch
Fireball
Fireball
Barbarians Fireball
Mother Witch Fireball Ice Wizard
Fireball Ice Wizard
Fireball
Fireball
Fireball Ice Wizard Mother Witch
Fireball
Fireball
Fireball
Fireball
Fireball
Barbarians Tombstone Fireball
Fireball Ice Wizard
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball

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