My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla X-Bow Electro Wizard Lumberjack Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
X-Bow
Barbarian Barrel
Tesla X-Bow Electro Wizard Lumberjack
The Log
X-Bow Lumberjack
Earthquake
Tesla X-Bow
Arrows
Royal Delivery
Electro Wizard Lumberjack Mother Witch
Fireball
Tesla X-Bow Electro Wizard Lumberjack Mother Witch
Poison
X-Bow Electro Wizard Mother Witch
Lightning
Tesla X-Bow Electro Wizard Lumberjack Mother Witch
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Void Tesla Electro Wizard Lumberjack Mother Witch X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Void Tesla Electro Wizard

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Tornado
Mega Knight
Void
X-Bow
Electro Wizard
Lumberjack Mega Knight
Lumberjack
Electro Wizard Mega Knight
Mother Witch
Mega Knight
Mega Knight
Tornado Electro Wizard Lumberjack Mother Witch

Defense Synergies 1 12

Tesla
X-Bow Tornado Electro Wizard Mother Witch
Tornado
Tesla X-Bow Electro Wizard Mother Witch Mega Knight
Void
X-Bow
Tesla Tornado Electro Wizard
Electro Wizard
Tesla Tornado X-Bow Lumberjack Mega Knight
Lumberjack
Electro Wizard Mother Witch
Mother Witch
Tesla Tornado Lumberjack Mega Knight
Mega Knight
Tornado Electro Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Void X-Bow Electro Wizard
Lumberjack Tesla X-Bow Electro Wizard Mega Knight
Tesla Tornado Lumberjack Mega Knight Void Electro Wizard
Tesla Lumberjack Electro Wizard Mega Knight
Tornado X-Bow Lumberjack Mega Knight
Tornado Tesla X-Bow Electro Wizard Lumberjack Mother Witch Mega Knight
Tesla Tornado Electro Wizard Void X-Bow
Tesla Void X-Bow Electro Wizard Mega Knight
Tesla Tornado X-Bow Lumberjack
Tornado Tesla Electro Wizard Lumberjack Mega Knight
Electro Wizard Mother Witch Tesla Tornado X-Bow Lumberjack Mega Knight
Tesla Tornado Electro Wizard
Tesla Lumberjack Mega Knight X-Bow Electro Wizard
Mega Knight Tesla Tornado X-Bow Electro Wizard Lumberjack
Tesla X-Bow Electro Wizard Lumberjack Mega Knight
Tornado Tesla X-Bow Electro Wizard Lumberjack Mega Knight
Tesla Mega Knight Tornado X-Bow Electro Wizard Lumberjack
Tesla Mega Knight Tornado X-Bow Electro Wizard Lumberjack
Tornado Tesla Electro Wizard Lumberjack Mother Witch Mega Knight
Tesla Tornado Electro Wizard Lumberjack
Mega Knight Tesla Electro Wizard Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Tesla Void X-Bow Electro Wizard
Void Electro Wizard Tesla X-Bow Lumberjack Mega Knight
Lumberjack Mega Knight Electro Wizard
Lumberjack Mega Knight Tesla Tornado X-Bow Electro Wizard
Tesla Lumberjack Mega Knight
Mother Witch Tesla Tornado Electro Wizard
Tesla Void Electro Wizard Lumberjack
Mega Knight Tesla Lumberjack
Void Electro Wizard Mega Knight Tornado X-Bow
Tesla
Mega Knight Tesla Lumberjack
Mega Knight Tornado Void Electro Wizard
Mega Knight Tesla Lumberjack
Tesla Mega Knight
Tesla Electro Wizard Tornado X-Bow Lumberjack
Mega Knight Tesla Electro Wizard Mother Witch
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void X-Bow
Void Tornado X-Bow Electro Wizard
Void X-Bow
Void
Mega Knight
Mother Witch Tornado
Tornado
X-Bow Tornado
Void Tornado X-Bow
Tornado Void X-Bow Electro Wizard Lumberjack
Void Tornado X-Bow Electro Wizard
Void Tornado
Void
Void X-Bow
X-Bow
X-Bow
X-Bow Mega Knight
Tornado
Void X-Bow Electro Wizard Mega Knight
Tornado Void X-Bow Mother Witch Mega Knight
Void X-Bow Mega Knight
Tornado Void
Void Tornado X-Bow
Void X-Bow
Tornado Mother Witch Mega Knight
Void X-Bow Tornado Electro Wizard
Void Tornado X-Bow Mega Knight
Void Tornado X-Bow
Tornado Void X-Bow Electro Wizard Mother Witch
Electro Wizard Void
Void
Void X-Bow Mega Knight
Void Electro Wizard
Mega Knight
Electro Wizard Void X-Bow
Tornado Electro Wizard
Void Electro Wizard Lumberjack Mega Knight
Void Tornado
Mega Knight
Tornado Electro Wizard
Tornado Void Electro Wizard
Void Tornado X-Bow Electro Wizard Mega Knight
Void Mega Knight
Void

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