My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Electro Wizard Lumberjack Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lumberjack Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Tombstone Goblin Barrel Lumberjack
Zap
Goblin Gang Tombstone Goblin Barrel
Barbarian Barrel
Goblin Gang Tombstone Goblin Barrel Electro Wizard Lumberjack
The Log
Goblin Gang Tombstone Goblin Barrel Lumberjack
Earthquake
Goblin Gang Tombstone Goblin Barrel
Arrows
Goblin Gang Tombstone Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel Electro Wizard Lumberjack
Fireball
Goblin Gang Tombstone Goblin Barrel Electro Wizard Lumberjack
Poison
Goblin Gang Tombstone Electro Wizard
Lightning
Tombstone Electro Wizard Lumberjack Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tombstone Goblin Barrel Electro Wizard Lumberjack Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Tombstone Goblin Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel
Tombstone
Goblin Barrel
Goblin Gang Lumberjack Mega Knight
The Log
Lumberjack Mega Knight
Electro Wizard
Lumberjack Mega Knight
Lumberjack
Goblin Barrel The Log Electro Wizard Mega Knight
Mega Knight
Goblin Barrel The Log Electro Wizard Lumberjack Archer Queen
Archer Queen
Mega Knight

Defense Synergies 1 13

Goblin Gang
Tombstone The Log Electro Wizard Lumberjack Archer Queen
Tombstone
Goblin Gang Electro Wizard Lumberjack Archer Queen
Goblin Barrel
The Log
Archer Queen Goblin Gang Electro Wizard Lumberjack Mega Knight
Electro Wizard
Goblin Gang Tombstone The Log Lumberjack Mega Knight
Lumberjack
Goblin Gang Tombstone The Log Electro Wizard
Mega Knight
The Log Electro Wizard
Archer Queen
The Log Goblin Gang Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log Electro Wizard
Lumberjack Goblin Gang Tombstone The Log Electro Wizard Mega Knight
Goblin Gang Lumberjack Mega Knight Tombstone Electro Wizard
Lumberjack Goblin Gang Tombstone Electro Wizard Mega Knight
Tombstone The Log Lumberjack Mega Knight
Goblin Gang The Log Electro Wizard Lumberjack Mega Knight
Electro Wizard Goblin Gang Tombstone
The Log Electro Wizard Mega Knight
Goblin Gang Tombstone Lumberjack Archer Queen
Goblin Gang Electro Wizard Lumberjack Mega Knight
Goblin Gang Electro Wizard Tombstone The Log Lumberjack Mega Knight
Goblin Gang Electro Wizard
Tombstone Lumberjack Mega Knight Goblin Gang The Log Electro Wizard
Mega Knight Goblin Gang Tombstone The Log Electro Wizard Lumberjack
Goblin Gang Tombstone Electro Wizard Lumberjack Mega Knight
Goblin Gang The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Goblin Gang Tombstone Electro Wizard Lumberjack
Tombstone Mega Knight Goblin Gang The Log Electro Wizard Lumberjack
The Log Tombstone Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Goblin Gang Mega Knight The Log Electro Wizard Lumberjack
Tombstone Lumberjack Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Tombstone Electro Wizard
Electro Wizard Goblin Gang The Log Lumberjack Mega Knight
Goblin Gang Tombstone Lumberjack Mega Knight The Log Electro Wizard
Goblin Gang Lumberjack Mega Knight The Log Electro Wizard
Goblin Gang Tombstone Lumberjack Mega Knight
Goblin Gang Electro Wizard
Goblin Gang Tombstone Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Tombstone The Log
Goblin Gang Tombstone
Mega Knight Tombstone Lumberjack
Mega Knight The Log Electro Wizard Archer Queen
Mega Knight Goblin Gang Tombstone Lumberjack
Mega Knight
Goblin Gang Tombstone Electro Wizard The Log Lumberjack Archer Queen
Mega Knight The Log Electro Wizard Archer Queen
Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
The Log Mega Knight
The Log
The Log
The Log
Goblin Gang Electro Wizard Lumberjack
The Log Electro Wizard
Archer Queen
The Log
The Log
The Log
The Log Mega Knight
The Log Electro Wizard Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log Electro Wizard
The Log Mega Knight
The Log
Electro Wizard
Electro Wizard
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Goblin Gang Tombstone
Electro Wizard Archer Queen
The Log
Goblin Gang Electro Wizard Lumberjack Mega Knight
The Log
Archer Queen
Mega Knight Archer Queen
Goblin Gang The Log Electro Wizard Archer Queen
Electro Wizard Archer Queen
The Log Electro Wizard Mega Knight Archer Queen
Mega Knight

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