My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Valkyrie Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Tombstone Witch
Zap
Goblin Gang Firecracker Tombstone Witch
Barbarian Barrel
Goblin Gang Firecracker Tombstone Valkyrie Witch
The Log
Goblin Gang Firecracker Tombstone Witch
Earthquake
Goblin Gang Firecracker Tombstone Witch
Arrows
Goblin Gang Firecracker Tombstone Witch
Royal Delivery
Goblin Gang Firecracker Valkyrie Witch
Fireball
Goblin Gang Firecracker Tombstone Witch
Poison
Goblin Gang Firecracker Tombstone Witch
Lightning
Tombstone Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Rage Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Firecracker Tombstone Fireball Valkyrie Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Firecracker Tombstone

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie Golem
Firecracker
Goblin Gang Valkyrie Golem
Tombstone
Fireball
Golem
Valkyrie
Goblin Gang Firecracker Witch
Rage
Witch
Witch
Rage Valkyrie Golem
Golem
Fireball Goblin Gang Firecracker Witch

Defense Synergies 1 7

Goblin Gang
Firecracker Tombstone Valkyrie
Firecracker
Valkyrie Goblin Gang Tombstone
Tombstone
Goblin Gang Firecracker Fireball
Fireball
Tombstone Valkyrie
Valkyrie
Firecracker Goblin Gang Fireball Witch
Rage
Witch
Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Fireball Valkyrie
Goblin Gang Firecracker Tombstone Valkyrie Witch
Goblin Gang Witch Tombstone Valkyrie
Witch Goblin Gang Firecracker Tombstone Valkyrie
Firecracker Tombstone Fireball Valkyrie
Goblin Gang Fireball Firecracker Valkyrie
Goblin Gang Firecracker Tombstone Fireball Witch
Fireball Valkyrie
Witch Goblin Gang Tombstone
Goblin Gang Firecracker Valkyrie
Goblin Gang Valkyrie Witch Firecracker Tombstone Fireball
Goblin Gang Firecracker Fireball Witch
Tombstone Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Goblin Gang Firecracker Tombstone Witch
Goblin Gang Tombstone
Goblin Gang Fireball
Goblin Gang Firecracker Tombstone Fireball Valkyrie Witch
Tombstone Fireball Valkyrie Goblin Gang Firecracker Witch
Valkyrie Witch Firecracker Tombstone Fireball
Goblin Gang Valkyrie Firecracker Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tombstone Fireball Witch
Fireball Goblin Gang Firecracker Valkyrie
Goblin Gang Tombstone Valkyrie Witch
Goblin Gang Valkyrie Fireball
Goblin Gang Tombstone Valkyrie Witch
Firecracker Fireball Goblin Gang Witch
Goblin Gang Tombstone Fireball Valkyrie Witch
Valkyrie
Firecracker Tombstone Fireball Valkyrie Witch
Witch Goblin Gang Tombstone
Tombstone Valkyrie Witch
Fireball Valkyrie
Goblin Gang Tombstone Fireball Valkyrie Witch
Firecracker Fireball Valkyrie Witch
Goblin Gang Tombstone Witch Firecracker Fireball Valkyrie
Valkyrie Firecracker Fireball Witch
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie
Firecracker Fireball Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Goblin Gang Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball
Fireball
Firecracker Fireball
Firecracker Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Firecracker Fireball Valkyrie Witch
Witch
Firecracker Fireball Witch
Fireball Witch
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Goblin Gang Tombstone Fireball Witch
Fireball Firecracker Witch
Fireball
Fireball Goblin Gang Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker
Goblin Gang Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball Firecracker

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