My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Princess Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Witch Princess
Zap
Goblin Barrel Skeleton Army Witch Princess
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Witch Princess Electro Wizard
The Log
Goblin Barrel Skeleton Army Witch Princess
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch Princess
Royal Delivery
Valkyrie Goblin Barrel Skeleton Army Witch Princess Electro Wizard
Fireball
Goblin Barrel Skeleton Army Witch Princess Electro Wizard
Poison
Skeleton Army Witch Princess Electro Wizard
Lightning
Valkyrie Witch Electro Wizard Goblinstein
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Princess Valkyrie Electro Wizard Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Skeleton Army Princess

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Barrel Witch Electro Wizard
Goblin Barrel
Valkyrie Skeleton Army Princess
Skeleton Army
Goblin Barrel
Witch
Valkyrie
The Log
Princess
Princess
Goblin Barrel The Log
Electro Wizard
Valkyrie
Goblinstein

Defense Synergies 0 11

Valkyrie
Witch The Log Princess Electro Wizard
Goblin Barrel
Skeleton Army
The Log Princess Electro Wizard
Witch
Valkyrie The Log Electro Wizard
The Log
Valkyrie Skeleton Army Witch Princess Electro Wizard
Princess
Valkyrie Skeleton Army The Log
Electro Wizard
Valkyrie Skeleton Army Witch The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Skeleton Army Valkyrie Witch The Log Electro Wizard
Skeleton Army Witch Valkyrie Electro Wizard
Skeleton Army Witch Valkyrie Electro Wizard
Valkyrie Skeleton Army The Log Princess
Skeleton Army The Log Valkyrie Electro Wizard
Electro Wizard Witch Princess
Valkyrie The Log Electro Wizard
Witch Skeleton Army Princess
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard The Log Princess
Witch Princess Electro Wizard
Skeleton Army Valkyrie Witch The Log Electro Wizard
Valkyrie Skeleton Army Witch The Log Princess Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army The Log Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard
Valkyrie Skeleton Army Witch The Log Electro Wizard
Valkyrie Witch The Log Princess Electro Wizard
Electro Wizard
Valkyrie Skeleton Army Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Electro Wizard
Electro Wizard Valkyrie The Log
Skeleton Army Valkyrie Witch The Log Electro Wizard
Valkyrie Skeleton Army The Log Electro Wizard
Valkyrie Skeleton Army Witch
Witch Princess Electro Wizard
Skeleton Army Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Valkyrie Skeleton Army Witch The Log
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie The Log Electro Wizard
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Witch Princess
Skeleton Army Witch Electro Wizard Valkyrie The Log
Valkyrie Witch The Log Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie The Log
The Log Princess Electro Wizard
The Log
Valkyrie The Log
Valkyrie The Log
Witch Princess
Witch The Log Princess
The Log Princess
The Log
Electro Wizard
Valkyrie The Log Princess Electro Wizard
Princess
The Log Princess
Princess
Princess The Log
Witch The Log Princess
The Log Princess
The Log Princess Electro Wizard
Valkyrie Witch The Log Princess
The Log
Princess
The Log
The Log
The Log Valkyrie Witch Princess
Witch
The Log Witch Princess Electro Wizard
Witch The Log Princess
The Log
Witch Princess Electro Wizard
Electro Wizard Witch
The Log
Princess Electro Wizard
The Log Princess
Electro Wizard Skeleton Army Witch Princess
Witch Princess Electro Wizard
The Log
Valkyrie Princess Electro Wizard
The Log Princess
Witch The Log Princess Electro Wizard
Witch Princess Electro Wizard
Witch The Log Princess Electro Wizard

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