My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Ram Rider Sparky
Giant Snowball
Goblin Barrel Witch Balloon Ram Rider
Zap
Goblin Barrel Witch Balloon Ram Rider Sparky
Barbarian Barrel
Valkyrie Goblin Barrel Witch Sparky
The Log
Goblin Barrel Witch Ram Rider Sparky
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Valkyrie Goblin Barrel Witch Balloon Ram Rider Sparky
Fireball
Goblin Barrel Witch Balloon Ram Rider Sparky
Poison
Witch Balloon Sparky
Lightning
Valkyrie Witch Balloon Ram Rider Sparky
Rocket
Valkyrie Witch Balloon Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Fireball Valkyrie Witch Balloon Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Barrel Fireball Valkyrie Witch

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Ram Rider Sparky Mega Knight
Valkyrie
Goblin Barrel Balloon Witch Ram Rider Sparky
Goblin Barrel
Valkyrie Balloon Ram Rider Sparky Mega Knight
Witch
Valkyrie Ram Rider Mega Knight
Balloon
Valkyrie Goblin Barrel Sparky Mega Knight
Ram Rider
Fireball Valkyrie Goblin Barrel Witch Mega Knight
Sparky
Fireball Valkyrie Goblin Barrel Balloon
Mega Knight
Fireball Goblin Barrel Witch Balloon Ram Rider

Defense Synergies 0 6

Fireball
Valkyrie Ram Rider Mega Knight
Valkyrie
Fireball Witch Sparky
Goblin Barrel
Witch
Valkyrie Mega Knight
Balloon
Ram Rider
Fireball
Sparky
Valkyrie
Mega Knight
Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Ram Rider Sparky
Sparky Valkyrie Witch Ram Rider Mega Knight
Witch Ram Rider Sparky Mega Knight Valkyrie
Witch Sparky Valkyrie Ram Rider Mega Knight
Fireball Valkyrie Sparky Mega Knight
Fireball Valkyrie Mega Knight
Ram Rider Fireball Witch
Fireball Valkyrie Ram Rider Sparky Mega Knight
Witch Sparky
Valkyrie Sparky Mega Knight
Valkyrie Witch Fireball Ram Rider Mega Knight
Fireball Witch Ram Rider
Sparky Mega Knight Fireball Valkyrie Witch Ram Rider
Fireball Valkyrie Sparky Mega Knight Witch
Sparky Ram Rider Mega Knight
Fireball Ram Rider Sparky Mega Knight
Sparky Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Witch Ram Rider
Valkyrie Witch Fireball Ram Rider Mega Knight
Sparky Ram Rider
Valkyrie Mega Knight Fireball Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Witch Sparky
Fireball Valkyrie Mega Knight
Mega Knight Valkyrie Witch Ram Rider Sparky
Valkyrie Mega Knight Fireball Ram Rider Sparky
Valkyrie Witch Ram Rider Sparky Mega Knight
Fireball Witch Ram Rider
Sparky Fireball Valkyrie Witch Ram Rider
Mega Knight Valkyrie Sparky
Mega Knight Fireball Valkyrie Witch Sparky
Witch Sparky
Mega Knight Valkyrie Witch Sparky
Mega Knight Fireball Valkyrie
Mega Knight Fireball Valkyrie Witch Ram Rider Sparky
Fireball Valkyrie Witch Sparky Mega Knight
Witch Sparky Fireball Valkyrie
Valkyrie Mega Knight Fireball Witch Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Sparky
Fireball Ram Rider
Fireball Sparky
Fireball Valkyrie Sparky
Fireball Valkyrie Sparky Mega Knight
Fireball Witch Ram Rider
Witch Sparky
Fireball Ram Rider
Fireball Ram Rider
Fireball Sparky
Fireball Valkyrie Ram Rider Sparky
Fireball
Fireball Sparky
Fireball
Fireball Sparky
Fireball Witch Sparky
Fireball Sparky Mega Knight
Fireball Sparky
Sparky
Fireball Sparky Mega Knight
Fireball Valkyrie Witch Mega Knight
Fireball Sparky Mega Knight
Fireball
Sparky
Fireball
Fireball Valkyrie Witch Sparky Mega Knight
Witch
Fireball Witch Ram Rider Sparky
Fireball Witch Ram Rider Sparky Mega Knight
Fireball Sparky
Fireball Witch Sparky
Fireball Witch
Fireball Sparky
Fireball Sparky Mega Knight
Fireball Sparky
Sparky Mega Knight
Fireball Sparky
Fireball Witch
Fireball Witch Ram Rider
Fireball
Fireball Valkyrie Sparky Mega Knight
Fireball
Fireball Sparky
Sparky Mega Knight
Fireball Witch Sparky
Fireball Witch
Fireball Witch Sparky Mega Knight
Sparky
Fireball Sparky Mega Knight

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