My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Balloon
Giant Snowball
Bats Goblin Barrel Skeleton Army Balloon
Zap
Bats Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Goblin Barrel Skeleton Army Balloon
Fireball
Wizard Goblin Barrel Skeleton Army Balloon
Poison
Bats Wizard Skeleton Army Balloon
Lightning
Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Skeleton Army Fireball Valkyrie Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Goblin Barrel
Fireball
The Log
Valkyrie
Bats Goblin Barrel Balloon Wizard
Wizard
Valkyrie Balloon
Goblin Barrel
Valkyrie Bats Skeleton Army Balloon
Skeleton Army
Goblin Barrel
Balloon
Bats Valkyrie Wizard Goblin Barrel The Log
The Log
Fireball Balloon

Defense Synergies 1 8

Bats
Valkyrie The Log
Fireball
The Log Valkyrie
Valkyrie
Bats Fireball Wizard The Log
Wizard
Valkyrie Skeleton Army The Log
Goblin Barrel
Skeleton Army
Wizard The Log
Balloon
The Log
Fireball Bats Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log
Skeleton Army Bats Valkyrie The Log
Skeleton Army Bats Valkyrie
Skeleton Army Bats Valkyrie
Fireball Valkyrie Skeleton Army The Log
Fireball Skeleton Army The Log Bats Valkyrie
Bats Fireball Wizard
Fireball Valkyrie The Log
Skeleton Army
Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Fireball Wizard The Log
Bats Fireball Wizard
Skeleton Army Bats Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Skeleton Army Bats The Log
Skeleton Army
Skeleton Army Fireball The Log
Wizard Bats Fireball Valkyrie Skeleton Army
Fireball Valkyrie Bats Wizard Skeleton Army The Log
Valkyrie Wizard The Log Bats Fireball
Valkyrie Wizard Skeleton Army Bats Fireball The Log
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball
Fireball Valkyrie Wizard The Log
Skeleton Army Bats Valkyrie The Log
Valkyrie Skeleton Army Bats Fireball The Log
Valkyrie Skeleton Army
Fireball Wizard Bats
Skeleton Army Bats Fireball Valkyrie
Valkyrie Skeleton Army
Bats Fireball Valkyrie Skeleton Army The Log
Skeleton Army
Bats Valkyrie
Skeleton Army Fireball Valkyrie The Log
Skeleton Army Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Skeleton Army
Skeleton Army Bats Fireball Valkyrie The Log
Bats Valkyrie Fireball Wizard The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Bats
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Bats Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bats
Fireball Wizard The Log
Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Bats Fireball Skeleton Army
Fireball Wizard
The Log Fireball
Fireball Valkyrie Wizard
The Log Fireball Wizard
Fireball
Bats Fireball The Log
Bats Fireball
Fireball The Log
Fireball Wizard

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