My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Valkyrie Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Valkyrie Hog Rider Guards Electro Wizard
Fireball
Hog Rider Electro Wizard
Poison
Guards Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Tornado Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Valkyrie Hog Rider Freeze Electro Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Tornado Valkyrie Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Tornado Electro Wizard
Hog Rider
Valkyrie Freeze Lightning Guards Tornado Electro Wizard Mega Knight
Guards
Hog Rider
Tornado
Valkyrie Hog Rider Freeze Mega Knight
Freeze
Hog Rider Tornado
Lightning
Hog Rider
Electro Wizard
Valkyrie Hog Rider Mega Knight
Mega Knight
Hog Rider Tornado Electro Wizard

Defense Synergies 0 9

Valkyrie
Tornado Freeze Electro Wizard
Hog Rider
Guards
Electro Wizard
Tornado
Valkyrie Electro Wizard Mega Knight
Freeze
Valkyrie Electro Wizard Mega Knight
Lightning
Electro Wizard
Valkyrie Guards Tornado Freeze Mega Knight
Mega Knight
Tornado Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Electro Wizard
Valkyrie Electro Wizard Mega Knight
Tornado Mega Knight Valkyrie Freeze Lightning Electro Wizard
Valkyrie Guards Electro Wizard Mega Knight
Lightning Valkyrie Tornado Mega Knight
Tornado Freeze Valkyrie Guards Electro Wizard Mega Knight
Tornado Lightning Electro Wizard Freeze
Lightning Valkyrie Electro Wizard Mega Knight
Tornado
Guards Tornado Valkyrie Electro Wizard Mega Knight
Valkyrie Guards Electro Wizard Tornado Freeze Mega Knight
Tornado Electro Wizard
Mega Knight Valkyrie Guards Freeze Lightning Electro Wizard
Valkyrie Mega Knight Guards Tornado Freeze Electro Wizard
Electro Wizard Mega Knight
Tornado Freeze Lightning Electro Wizard Mega Knight
Mega Knight Valkyrie Tornado Electro Wizard
Mega Knight Valkyrie Guards Tornado Electro Wizard
Valkyrie Tornado Freeze Guards Electro Wizard Mega Knight
Tornado Electro Wizard
Valkyrie Mega Knight Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Electro Wizard
Electro Wizard Valkyrie Lightning Mega Knight
Guards Mega Knight Valkyrie Lightning Electro Wizard
Valkyrie Guards Lightning Mega Knight Tornado Electro Wizard
Valkyrie Guards Mega Knight
Tornado Freeze Electro Wizard
Guards Valkyrie Lightning Electro Wizard
Mega Knight Valkyrie
Freeze Lightning Electro Wizard Mega Knight Valkyrie Tornado
Guards
Mega Knight Valkyrie Guards
Lightning Mega Knight Valkyrie Guards Tornado Electro Wizard
Lightning Mega Knight Valkyrie Guards
Valkyrie Mega Knight
Guards Electro Wizard Valkyrie Tornado Freeze Lightning
Valkyrie Mega Knight Freeze Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Guards Freeze
Tornado Electro Wizard
Lightning
Lightning Valkyrie Guards Freeze
Valkyrie Mega Knight
Tornado Freeze
Tornado
Tornado Freeze Lightning
Tornado Lightning
Lightning Guards Tornado Electro Wizard
Lightning Valkyrie Tornado Electro Wizard
Lightning Tornado
Lightning
Lightning Freeze
Lightning
Lightning
Lightning Mega Knight
Lightning Tornado Freeze
Lightning
Lightning Electro Wizard Mega Knight
Lightning Valkyrie Tornado Mega Knight
Lightning Mega Knight
Lightning Tornado
Tornado Lightning
Lightning
Tornado Freeze Valkyrie Mega Knight
Tornado Lightning Electro Wizard
Lightning Tornado Mega Knight
Lightning Tornado
Lightning Tornado Electro Wizard
Lightning Electro Wizard Guards Freeze
Lightning
Lightning Mega Knight
Lightning Freeze Electro Wizard
Mega Knight
Lightning
Lightning Electro Wizard Guards Freeze
Lightning Tornado Electro Wizard
Freeze
Lightning Valkyrie Electro Wizard Mega Knight
Lightning
Lightning Tornado
Mega Knight
Guards Tornado Freeze Lightning Electro Wizard
Tornado Lightning Electro Wizard
Lightning Tornado Freeze Electro Wizard Mega Knight
Lightning Mega Knight

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