My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Prince
Giant Snowball
Hog Rider Guards
Zap
Firecracker Inferno Tower Guards Prince
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Guards
The Log
Firecracker Hog Rider Guards Prince
Earthquake
Firecracker Hog Rider Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Valkyrie Hog Rider Guards Prince
Fireball
Firecracker Hog Rider Inferno Tower
Poison
Firecracker Inferno Tower Guards
Lightning
Valkyrie Inferno Tower Prince
Rocket
Valkyrie Hog Rider Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Guards Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Valkyrie Hog Rider Inferno Tower Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Guards Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Prince Mega Knight
Valkyrie
Hog Rider Prince Firecracker
Hog Rider
Firecracker Valkyrie The Log Guards Prince Mega Knight
Inferno Tower
Guards
Hog Rider The Log
Prince
Valkyrie Mega Knight Firecracker Hog Rider The Log
The Log
Hog Rider Guards Prince Mega Knight
Mega Knight
Prince Firecracker Hog Rider The Log

Defense Synergies 5 12

Firecracker
Valkyrie The Log Inferno Tower Guards Prince Mega Knight
Valkyrie
Firecracker Inferno Tower Prince The Log
Hog Rider
Inferno Tower
Guards The Log Firecracker Valkyrie Prince Mega Knight
Guards
Inferno Tower Firecracker Prince The Log
Prince
The Log Firecracker Valkyrie Inferno Tower Guards
The Log
Firecracker Inferno Tower Prince Valkyrie Guards Mega Knight
Mega Knight
Firecracker Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower The Log
Inferno Tower Firecracker Valkyrie Prince The Log Mega Knight
Inferno Tower Prince Mega Knight Valkyrie
Inferno Tower Prince Firecracker Valkyrie Guards Mega Knight
Firecracker Valkyrie Prince The Log Mega Knight
The Log Firecracker Valkyrie Guards Mega Knight
Inferno Tower Firecracker
Valkyrie Inferno Tower The Log Mega Knight
Inferno Tower Prince
Guards Firecracker Valkyrie Inferno Tower Prince Mega Knight
Valkyrie Guards Firecracker The Log Mega Knight
Inferno Tower Firecracker
Inferno Tower Prince Mega Knight Valkyrie Guards The Log
Valkyrie Mega Knight Firecracker Guards Prince The Log
Inferno Tower Prince Mega Knight
Inferno Tower Prince The Log Mega Knight
Mega Knight Firecracker Valkyrie Inferno Tower Prince
Mega Knight Firecracker Valkyrie Guards Prince The Log
Valkyrie The Log Firecracker Guards Mega Knight
Inferno Tower Prince
Valkyrie Mega Knight Firecracker Guards Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Inferno Tower Prince
Firecracker Valkyrie Prince The Log Mega Knight
Guards Mega Knight Valkyrie Inferno Tower Prince The Log
Valkyrie Guards Prince Mega Knight Inferno Tower The Log
Inferno Tower Valkyrie Guards Prince Mega Knight
Firecracker
Guards Prince Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie Prince
Mega Knight Firecracker Valkyrie Inferno Tower Prince The Log
Inferno Tower Guards
Mega Knight Valkyrie Inferno Tower Guards Prince
Mega Knight Valkyrie Guards Prince The Log
Prince Mega Knight Valkyrie Inferno Tower Guards
Firecracker Valkyrie Mega Knight
Inferno Tower Guards Firecracker Valkyrie Prince The Log
Valkyrie Mega Knight Firecracker Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards The Log
Firecracker The Log
The Log
Firecracker Valkyrie Guards Prince The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Guards Prince
Firecracker Valkyrie Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Prince The Log Mega Knight
Firecracker Valkyrie The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Firecracker The Log Valkyrie Mega Knight
Firecracker The Log
Prince The Log Mega Knight
Firecracker The Log
Firecracker
Firecracker Guards
The Log Mega Knight
Firecracker
Prince Mega Knight
Firecracker The Log
Guards Prince
Firecracker
The Log
Firecracker Valkyrie Prince Mega Knight
The Log Firecracker
Firecracker Prince Mega Knight
Firecracker Guards The Log
Firecracker
Firecracker Prince The Log Mega Knight

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