My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Lumberjack Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Inferno Tower
Barbarian Barrel
Valkyrie Inferno Tower Ice Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Valkyrie Hog Rider Ice Wizard Lumberjack
Fireball
Hog Rider Inferno Tower Ice Wizard Lumberjack
Poison
Inferno Tower Ice Wizard
Lightning
Valkyrie Inferno Tower Ice Wizard Lumberjack Monk
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rage Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Ice Wizard Valkyrie Hog Rider Lumberjack Inferno Tower Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Ice Wizard Valkyrie Hog Rider

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Lumberjack
Hog Rider
Valkyrie Rage Lumberjack Mega Knight
Inferno Tower
Rage
Hog Rider
Ice Wizard
Lumberjack
Lumberjack
Valkyrie Hog Rider Ice Wizard Mega Knight
Mega Knight
Hog Rider Lumberjack
Monk

Defense Synergies 0 8

Valkyrie
Inferno Tower Ice Wizard Lumberjack
Hog Rider
Inferno Tower
Valkyrie Ice Wizard Lumberjack Mega Knight
Rage
Ice Wizard
Valkyrie Inferno Tower Lumberjack Mega Knight
Lumberjack
Valkyrie Inferno Tower Ice Wizard
Mega Knight
Inferno Tower Ice Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower
Inferno Tower Lumberjack Valkyrie Ice Wizard Mega Knight Monk
Inferno Tower Lumberjack Mega Knight Valkyrie Ice Wizard
Inferno Tower Lumberjack Valkyrie Ice Wizard Mega Knight Monk
Valkyrie Lumberjack Mega Knight Monk
Valkyrie Ice Wizard Lumberjack Mega Knight
Inferno Tower Ice Wizard
Valkyrie Inferno Tower Mega Knight Monk
Inferno Tower Ice Wizard Lumberjack
Valkyrie Inferno Tower Ice Wizard Lumberjack Mega Knight
Valkyrie Ice Wizard Lumberjack Mega Knight
Inferno Tower Ice Wizard
Inferno Tower Lumberjack Mega Knight Valkyrie Ice Wizard
Valkyrie Mega Knight Lumberjack
Inferno Tower Lumberjack Mega Knight
Inferno Tower Monk Lumberjack Mega Knight
Mega Knight Valkyrie Inferno Tower Lumberjack
Valkyrie Mega Knight Ice Wizard Lumberjack
Valkyrie Ice Wizard Lumberjack Mega Knight
Inferno Tower Lumberjack
Valkyrie Mega Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Inferno Tower
Valkyrie Lumberjack Mega Knight Monk
Lumberjack Mega Knight Valkyrie Inferno Tower
Valkyrie Lumberjack Mega Knight Inferno Tower Monk
Inferno Tower Valkyrie Lumberjack Mega Knight
Ice Wizard Monk
Valkyrie Inferno Tower Ice Wizard Lumberjack
Inferno Tower Mega Knight Valkyrie Lumberjack
Mega Knight Valkyrie Inferno Tower Monk
Inferno Tower
Mega Knight Valkyrie Inferno Tower Lumberjack
Mega Knight Monk Valkyrie
Mega Knight Valkyrie Inferno Tower Lumberjack
Valkyrie Mega Knight
Inferno Tower Valkyrie Lumberjack Monk
Valkyrie Mega Knight Inferno Tower Ice Wizard
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Monk
Monk Ice Wizard
Valkyrie
Valkyrie Mega Knight
Ice Wizard Monk
Ice Wizard
Monk
Lumberjack
Monk Valkyrie
Monk
Monk
Mega Knight
Monk
Mega Knight Monk
Valkyrie Mega Knight Monk
Mega Knight Monk
Monk
Monk
Valkyrie Ice Wizard Mega Knight
Ice Wizard Monk
Mega Knight Monk
Ice Wizard
Mega Knight
Monk
Mega Knight
Monk
Ice Wizard Monk
Valkyrie Lumberjack Mega Knight
Monk
Mega Knight
Mega Knight Monk
Mega Knight Monk

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