My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Bandit Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Bandit Inferno Dragon
Giant Snowball
Hog Rider Balloon Inferno Dragon Little Prince
Zap
Balloon Bandit Inferno Dragon Little Prince
Barbarian Barrel
Valkyrie Wizard Bandit Little Prince
The Log
Hog Rider Bandit Little Prince
Earthquake
Hog Rider
Arrows
Little Prince
Royal Delivery
Valkyrie Hog Rider Wizard Balloon Bandit Inferno Dragon Little Prince
Fireball
Hog Rider Wizard Balloon Bandit Inferno Dragon Little Prince
Poison
Wizard Balloon Little Prince
Lightning
Valkyrie Wizard Balloon Bandit Inferno Dragon Little Prince
Rocket
Valkyrie Hog Rider Wizard Balloon Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Bandit Little Prince Valkyrie Hog Rider Inferno Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Bandit Little Prince Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Balloon Wizard Bandit Little Prince
Hog Rider
Valkyrie Rage Wizard Balloon Bandit Little Prince
Wizard
Valkyrie Hog Rider Rage Balloon Bandit
Rage
Hog Rider Balloon Wizard
Balloon
Valkyrie Rage Hog Rider Wizard Bandit Little Prince
Bandit
Valkyrie Hog Rider Wizard Balloon Little Prince
Inferno Dragon
Little Prince
Valkyrie Hog Rider Balloon Bandit

Defense Synergies 0 5

Valkyrie
Wizard Bandit Little Prince
Hog Rider
Wizard
Valkyrie Bandit
Rage
Balloon
Bandit
Valkyrie Wizard Little Prince
Inferno Dragon
Little Prince
Valkyrie Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Inferno Dragon Valkyrie Bandit
Valkyrie Bandit Inferno Dragon
Inferno Dragon Valkyrie Bandit
Valkyrie
Valkyrie Bandit
Inferno Dragon Wizard Little Prince
Valkyrie Bandit
Inferno Dragon
Valkyrie Bandit Little Prince
Valkyrie Wizard Bandit
Inferno Dragon Wizard
Valkyrie Wizard Bandit
Valkyrie Wizard
Inferno Dragon Bandit
Bandit Inferno Dragon
Wizard Valkyrie
Valkyrie Wizard Bandit Little Prince
Valkyrie Wizard Bandit Inferno Dragon Little Prince
Inferno Dragon
Valkyrie Wizard Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bandit
Bandit Valkyrie Wizard Inferno Dragon
Bandit Valkyrie
Valkyrie Bandit
Valkyrie Bandit Inferno Dragon
Wizard
Valkyrie Bandit
Valkyrie Inferno Dragon
Valkyrie Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Valkyrie
Valkyrie Wizard Bandit
Wizard Valkyrie
Valkyrie Inferno Dragon Little Prince
Valkyrie Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Bandit
Bandit
Valkyrie
Wizard Valkyrie
Wizard
Wizard
Wizard
Wizard Bandit
Valkyrie Wizard Bandit
Wizard
Bandit
Bandit
Wizard Bandit
Wizard Bandit
Wizard Bandit
Valkyrie Wizard Little Prince
Wizard
Valkyrie Wizard Little Prince
Inferno Dragon
Wizard Bandit
Wizard Bandit
Bandit
Wizard Little Prince
Wizard
Wizard Bandit
Wizard
Bandit
Wizard
Valkyrie Wizard
Wizard
Bandit Little Prince
Inferno Dragon
Wizard

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