My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince Electro Giant Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Sparky
Giant Snowball
Skeleton Army Witch Little Prince
Zap
Skeleton Army Witch Prince Sparky Little Prince
Barbarian Barrel
Valkyrie Skeleton Army Witch Sparky Little Prince
The Log
Skeleton Army Witch Prince Sparky Little Prince
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Little Prince
Royal Delivery
Valkyrie Skeleton Army Witch Prince Sparky Little Prince
Fireball
Skeleton Army Witch Sparky Little Prince
Poison
Skeleton Army Witch Sparky Little Prince
Lightning
Valkyrie Witch Prince Sparky Little Prince
Rocket
Valkyrie Witch Prince Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Giant Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince Electro Giant Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Little Prince Valkyrie Witch Prince Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Little Prince Valkyrie Witch

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Witch Sparky Little Prince
Skeleton Army
Sparky
Witch
Valkyrie Prince Mega Knight
Prince
Valkyrie Mega Knight Witch Electro Giant Little Prince
Electro Giant
Prince Sparky
Sparky
Valkyrie Skeleton Army Electro Giant
Mega Knight
Prince Witch
Little Prince
Valkyrie Prince

Defense Synergies 0 9

Valkyrie
Witch Prince Sparky Little Prince
Skeleton Army
Prince Sparky
Witch
Valkyrie Prince Mega Knight
Prince
Valkyrie Skeleton Army Witch Electro Giant
Electro Giant
Prince
Sparky
Valkyrie Skeleton Army
Mega Knight
Witch
Little Prince
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Sparky
Skeleton Army Sparky Valkyrie Witch Prince Mega Knight
Skeleton Army Witch Prince Sparky Mega Knight Valkyrie
Skeleton Army Witch Prince Sparky Valkyrie Mega Knight
Valkyrie Skeleton Army Prince Sparky Mega Knight
Skeleton Army Valkyrie Mega Knight
Witch Little Prince
Valkyrie Electro Giant Sparky Mega Knight
Witch Sparky Skeleton Army Prince
Skeleton Army Valkyrie Prince Sparky Mega Knight Little Prince
Valkyrie Skeleton Army Witch Electro Giant Mega Knight
Witch
Skeleton Army Prince Sparky Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Sparky Mega Knight Witch Prince
Skeleton Army Sparky Prince Mega Knight
Skeleton Army Prince Electro Giant Sparky Mega Knight
Sparky Mega Knight Valkyrie Skeleton Army Witch Prince
Mega Knight Valkyrie Skeleton Army Witch Prince Little Prince
Valkyrie Witch Mega Knight Little Prince
Sparky Prince
Valkyrie Skeleton Army Mega Knight Witch Prince Electro Giant Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Witch Prince Electro Giant Sparky
Valkyrie Prince Mega Knight
Skeleton Army Mega Knight Valkyrie Witch Prince Sparky
Valkyrie Skeleton Army Prince Mega Knight Sparky
Valkyrie Skeleton Army Witch Prince Sparky Mega Knight
Electro Giant Witch
Skeleton Army Prince Sparky Valkyrie Witch
Mega Knight Valkyrie Skeleton Army Prince Sparky
Mega Knight Valkyrie Skeleton Army Witch Prince Sparky
Witch Skeleton Army Sparky
Mega Knight Valkyrie Witch Prince Sparky
Skeleton Army Mega Knight Valkyrie Prince Electro Giant
Skeleton Army Prince Mega Knight Valkyrie Witch Sparky
Valkyrie Skeleton Army Witch Electro Giant Sparky Mega Knight
Skeleton Army Witch Electro Giant Sparky Valkyrie Prince Little Prince
Valkyrie Mega Knight Witch Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Sparky
Valkyrie Prince Sparky
Valkyrie Sparky Mega Knight
Electro Giant Witch
Witch Sparky
Prince Sparky
Valkyrie Prince Sparky
Sparky
Prince Sparky
Witch Sparky
Sparky Mega Knight
Sparky
Sparky
Prince Sparky Mega Knight
Valkyrie Witch Electro Giant Mega Knight Little Prince
Prince Sparky Mega Knight
Prince Sparky
Electro Giant Valkyrie Witch Sparky Mega Knight Little Prince
Witch
Witch Sparky
Witch Prince Sparky Mega Knight
Sparky
Witch Electro Giant Sparky Little Prince
Witch Electro Giant
Sparky
Sparky Mega Knight
Sparky
Prince Sparky Mega Knight
Sparky
Skeleton Army Witch Prince
Witch
Valkyrie Prince Sparky Mega Knight
Electro Giant Sparky
Prince Sparky Mega Knight
Electro Giant Witch Sparky
Witch
Witch Prince Electro Giant Sparky Mega Knight Little Prince
Prince Sparky
Sparky Mega Knight

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