My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Giant Skeleton Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Goblin Barrel Skeleton Army Little Prince
Zap
Goblin Barrel Skeleton Army Little Prince
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Executioner Giant Skeleton Little Prince
The Log
Goblin Barrel Skeleton Army Giant Skeleton Little Prince
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army Little Prince
Royal Delivery
Wizard Goblin Barrel Skeleton Army Executioner Giant Skeleton Little Prince
Fireball
Wizard Goblin Barrel Skeleton Army Executioner Little Prince
Poison
Wizard Skeleton Army Executioner Little Prince
Lightning
Wizard Executioner Little Prince
Rocket
Wizard Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Little Prince Wizard Executioner Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Skeleton Army Little Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Giant Skeleton Mega Knight
Goblin Barrel
Skeleton Army Giant Skeleton Mega Knight
Skeleton Army
Goblin Barrel
Executioner
The Log Mega Knight
Giant Skeleton
Wizard Goblin Barrel The Log
The Log
Executioner Giant Skeleton Mega Knight Little Prince
Mega Knight
Wizard Goblin Barrel Executioner The Log
Little Prince
The Log

Defense Synergies 0 14

Wizard
Skeleton Army Giant Skeleton The Log Mega Knight
Goblin Barrel
Skeleton Army
Wizard Executioner Giant Skeleton The Log
Executioner
Skeleton Army Giant Skeleton The Log Mega Knight
Giant Skeleton
Wizard Skeleton Army Executioner The Log Little Prince
The Log
Wizard Skeleton Army Executioner Giant Skeleton Mega Knight Little Prince
Mega Knight
Wizard Executioner The Log
Little Prince
Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner The Log
Skeleton Army Executioner The Log Mega Knight
Skeleton Army Mega Knight Executioner Giant Skeleton
Skeleton Army Mega Knight
Skeleton Army Giant Skeleton The Log Mega Knight
Skeleton Army The Log Executioner Mega Knight
Wizard Executioner Little Prince
Giant Skeleton The Log Mega Knight
Skeleton Army
Skeleton Army Giant Skeleton Mega Knight Little Prince
Skeleton Army Executioner Wizard Giant Skeleton The Log Mega Knight
Executioner Wizard
Skeleton Army Mega Knight Wizard Giant Skeleton The Log
Wizard Skeleton Army Executioner Mega Knight The Log
Skeleton Army Mega Knight
Skeleton Army The Log Mega Knight
Wizard Mega Knight Skeleton Army Executioner
Mega Knight Wizard Skeleton Army Executioner The Log Little Prince
Wizard Executioner The Log Giant Skeleton Mega Knight Little Prince
Wizard Skeleton Army Mega Knight Executioner Giant Skeleton The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Giant Skeleton
Wizard Executioner The Log Mega Knight
Skeleton Army Giant Skeleton Mega Knight The Log
Skeleton Army Giant Skeleton Mega Knight The Log
Giant Skeleton Skeleton Army Executioner Mega Knight
Wizard Executioner
Skeleton Army Giant Skeleton
Giant Skeleton Mega Knight Skeleton Army
Giant Skeleton Mega Knight Skeleton Army The Log
Skeleton Army
Mega Knight Giant Skeleton
Skeleton Army Mega Knight Giant Skeleton The Log
Skeleton Army Giant Skeleton Mega Knight Wizard Executioner
Wizard Skeleton Army Executioner Mega Knight
Skeleton Army Executioner Giant Skeleton The Log Little Prince
Executioner Mega Knight Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Executioner The Log
Giant Skeleton The Log
Giant Skeleton The Log
Wizard Executioner The Log Mega Knight
Wizard Executioner
Wizard Executioner The Log
The Log Wizard Executioner
The Log Wizard
Wizard The Log
Wizard Executioner
Executioner The Log
The Log
Wizard Executioner The Log
Wizard Executioner The Log Mega Knight
Wizard Executioner The Log Mega Knight
Wizard The Log Mega Knight Little Prince
Giant Skeleton The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Executioner Mega Knight Little Prince
The Log Wizard Executioner
Wizard The Log Mega Knight
The Log
Wizard Executioner Little Prince
Wizard
Wizard The Log Mega Knight
Giant Skeleton Mega Knight
Wizard The Log
Skeleton Army
Wizard Executioner
The Log
Wizard Executioner Mega Knight
The Log Wizard Executioner
Giant Skeleton
Executioner Mega Knight
Giant Skeleton The Log
Executioner
Executioner Giant Skeleton The Log Mega Knight Little Prince
Wizard Mega Knight

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