My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Bowler Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Inferno Tower Wizard Electro Wizard
The Log
Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Bowler Electro Wizard
Fireball
Firecracker Inferno Tower Wizard Bowler Electro Wizard
Poison
Firecracker Inferno Tower Wizard Electro Wizard
Lightning
Inferno Tower Wizard Bowler Electro Wizard
Rocket
Inferno Tower Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Electro Wizard Golden Knight Inferno Tower Wizard Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Electro Wizard Golden Knight

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Bowler Mega Knight
Inferno Tower
Wizard
Mega Knight
Bowler
Firecracker The Log Electro Wizard
The Log
Bowler Mega Knight
Electro Wizard
Bowler Mega Knight
Mega Knight
Firecracker Wizard The Log Electro Wizard
Golden Knight

Defense Synergies 4 14

Firecracker
The Log Inferno Tower Electro Wizard Mega Knight Golden Knight
Inferno Tower
The Log Electro Wizard Firecracker Mega Knight
Wizard
The Log Electro Wizard Mega Knight Golden Knight
Bowler
The Log Electro Wizard
The Log
Firecracker Inferno Tower Bowler Wizard Electro Wizard Mega Knight Golden Knight
Electro Wizard
Inferno Tower Firecracker Wizard Bowler The Log Mega Knight
Mega Knight
Firecracker Inferno Tower Wizard The Log Electro Wizard
Golden Knight
Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Inferno Tower Wizard The Log Electro Wizard Golden Knight
Inferno Tower Firecracker The Log Electro Wizard Mega Knight
Inferno Tower Bowler Mega Knight Electro Wizard
Inferno Tower Firecracker Bowler Electro Wizard Mega Knight
Firecracker Bowler The Log Mega Knight
Bowler The Log Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard Firecracker Wizard
Bowler Inferno Tower The Log Electro Wizard Mega Knight Golden Knight
Inferno Tower
Firecracker Inferno Tower Bowler Electro Wizard Mega Knight
Electro Wizard Firecracker Wizard Bowler The Log Mega Knight
Inferno Tower Firecracker Wizard Electro Wizard
Inferno Tower Bowler Mega Knight Wizard The Log Electro Wizard
Wizard Bowler Mega Knight Firecracker The Log Electro Wizard Golden Knight
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Bowler The Log Electro Wizard Mega Knight
Wizard Mega Knight Firecracker Inferno Tower Bowler Electro Wizard
Mega Knight Firecracker Wizard Bowler The Log Electro Wizard Golden Knight
Wizard The Log Firecracker Bowler Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Wizard Bowler Mega Knight Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Bowler Electro Wizard
Electro Wizard Firecracker Wizard Bowler The Log Mega Knight
Mega Knight Inferno Tower Bowler The Log Electro Wizard Golden Knight
Bowler Mega Knight Inferno Tower The Log Electro Wizard
Inferno Tower Bowler Mega Knight
Firecracker Wizard Electro Wizard
Inferno Tower Bowler Electro Wizard
Inferno Tower Mega Knight
Electro Wizard Mega Knight Firecracker Inferno Tower The Log
Inferno Tower
Mega Knight Inferno Tower Bowler Golden Knight
Mega Knight Bowler The Log Electro Wizard
Bowler Mega Knight Inferno Tower Wizard Golden Knight
Wizard Firecracker Bowler Mega Knight
Inferno Tower Electro Wizard Firecracker Bowler The Log Golden Knight
Bowler Mega Knight Firecracker Inferno Tower Wizard The Log Electro Wizard Golden Knight
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker Bowler The Log Electro Wizard Golden Knight
The Log
Firecracker The Log
Wizard Firecracker Bowler The Log Mega Knight
Firecracker Wizard
Firecracker Wizard Bowler The Log
The Log Firecracker Wizard Bowler
The Log Firecracker Wizard Golden Knight
Bowler Electro Wizard
Firecracker Wizard Bowler The Log Electro Wizard Golden Knight
Firecracker Wizard
Firecracker Bowler The Log Golden Knight
Firecracker
Firecracker The Log
Firecracker Wizard Bowler The Log Golden Knight
Firecracker Wizard Bowler The Log Mega Knight
Firecracker Wizard Bowler The Log Electro Wizard Mega Knight
Firecracker Wizard Bowler The Log Mega Knight Golden Knight
Bowler The Log Mega Knight
Wizard
Bowler The Log
The Log
Firecracker The Log Wizard Bowler Mega Knight
Firecracker The Log Wizard Bowler Electro Wizard Golden Knight
Wizard Bowler The Log Mega Knight Golden Knight
Firecracker The Log Golden Knight
Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Bowler
Wizard The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker Wizard Bowler The Log
Electro Wizard
Firecracker Wizard Electro Wizard
The Log
Firecracker Wizard Bowler Electro Wizard Mega Knight
The Log Firecracker Wizard Bowler
Firecracker Mega Knight
Firecracker Bowler The Log Electro Wizard Golden Knight
Firecracker Electro Wizard
Firecracker Bowler The Log Electro Wizard Mega Knight Golden Knight
Firecracker Wizard Bowler Mega Knight

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