My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard X-Bow Ram Rider Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Ram Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Firecracker Inferno Tower Skeleton Army X-Bow Ram Rider
Barbarian Barrel
Firecracker Inferno Tower Wizard Skeleton Army X-Bow
The Log
Firecracker Skeleton Army X-Bow Ram Rider
Earthquake
Firecracker Inferno Tower Skeleton Army X-Bow
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Wizard Skeleton Army Ram Rider
Fireball
Firecracker Inferno Tower Wizard Skeleton Army X-Bow Ram Rider
Poison
Firecracker Inferno Tower Wizard Skeleton Army X-Bow
Lightning
Inferno Tower Wizard X-Bow Ram Rider
Rocket
Inferno Tower Wizard X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Golden Knight Inferno Tower Wizard Ram Rider X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Skeleton Army Golden Knight Inferno Tower

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
X-Bow Ram Rider Mega Knight
Inferno Tower
Wizard
Ram Rider Mega Knight
Skeleton Army
X-Bow
X-Bow
Firecracker Skeleton Army Golden Knight
Ram Rider
Firecracker Wizard Mega Knight Golden Knight
Mega Knight
Firecracker Wizard Ram Rider
Golden Knight
X-Bow Ram Rider

Defense Synergies 1 11

Firecracker
Inferno Tower Skeleton Army X-Bow Mega Knight Golden Knight
Inferno Tower
Skeleton Army Firecracker X-Bow Mega Knight
Wizard
Skeleton Army Mega Knight Golden Knight
Skeleton Army
Inferno Tower Firecracker Wizard X-Bow
X-Bow
Firecracker Inferno Tower Skeleton Army
Ram Rider
Mega Knight
Firecracker Inferno Tower Wizard
Golden Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard X-Bow Ram Rider Golden Knight
Inferno Tower Skeleton Army Firecracker X-Bow Ram Rider Mega Knight
Inferno Tower Skeleton Army Ram Rider Mega Knight
Inferno Tower Skeleton Army Firecracker Ram Rider Mega Knight
Firecracker Skeleton Army X-Bow Mega Knight
Skeleton Army Firecracker X-Bow Mega Knight
Inferno Tower Ram Rider Firecracker Wizard X-Bow
Inferno Tower X-Bow Ram Rider Mega Knight Golden Knight
Inferno Tower Skeleton Army X-Bow
Skeleton Army Firecracker Inferno Tower Mega Knight
Skeleton Army Firecracker Wizard X-Bow Ram Rider Mega Knight
Inferno Tower Firecracker Wizard Ram Rider
Inferno Tower Skeleton Army Mega Knight Wizard X-Bow Ram Rider
Wizard Skeleton Army Mega Knight Firecracker X-Bow Golden Knight
Inferno Tower Skeleton Army X-Bow Ram Rider Mega Knight
Inferno Tower Skeleton Army X-Bow Ram Rider Mega Knight
Wizard Mega Knight Firecracker Inferno Tower Skeleton Army X-Bow
Mega Knight Firecracker Wizard Skeleton Army X-Bow Ram Rider Golden Knight
Wizard Firecracker Ram Rider Mega Knight
Inferno Tower Ram Rider
Wizard Skeleton Army Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower X-Bow
Firecracker Wizard X-Bow Mega Knight
Skeleton Army Mega Knight Inferno Tower Ram Rider Golden Knight
Skeleton Army Mega Knight Inferno Tower X-Bow Ram Rider
Inferno Tower Skeleton Army Ram Rider Mega Knight
Firecracker Wizard Ram Rider
Skeleton Army Inferno Tower Ram Rider
Inferno Tower Mega Knight Skeleton Army
Mega Knight Firecracker Inferno Tower Skeleton Army X-Bow
Inferno Tower Skeleton Army
Mega Knight Inferno Tower Golden Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Inferno Tower Wizard Ram Rider Golden Knight
Wizard Firecracker Skeleton Army Mega Knight
Inferno Tower Skeleton Army Firecracker X-Bow Golden Knight
Mega Knight Firecracker Inferno Tower Wizard Golden Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker X-Bow Golden Knight
Firecracker X-Bow Ram Rider Golden Knight
X-Bow
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Ram Rider
Firecracker Wizard
X-Bow Firecracker Wizard Ram Rider
Firecracker Wizard X-Bow Ram Rider Golden Knight
X-Bow
Firecracker Wizard X-Bow Ram Rider Golden Knight
Firecracker Wizard
Firecracker Golden Knight
Firecracker X-Bow
Firecracker X-Bow
X-Bow Firecracker Wizard Golden Knight
Firecracker Wizard X-Bow Mega Knight
Firecracker Wizard X-Bow Mega Knight
Firecracker Wizard X-Bow Mega Knight Golden Knight
X-Bow Mega Knight
Wizard
X-Bow
X-Bow
Firecracker Wizard Mega Knight
Firecracker X-Bow Wizard Ram Rider Golden Knight
Wizard X-Bow Ram Rider Mega Knight Golden Knight
Firecracker X-Bow Golden Knight
Firecracker Wizard X-Bow
Firecracker Wizard
Wizard X-Bow Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Skeleton Army X-Bow
Firecracker Wizard Ram Rider
Firecracker Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker Golden Knight
Firecracker
Firecracker X-Bow Mega Knight Golden Knight
Firecracker Wizard Mega Knight

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