My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Fisherman Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Sparky
Giant Snowball
Fisherman Lumberjack
Zap
Fisherman Sparky
Barbarian Barrel
Wizard Hunter Lumberjack Sparky
The Log
Hunter Fisherman Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Wizard Hunter Fisherman Lumberjack Sparky
Fireball
Wizard Hunter Fisherman Lumberjack Sparky
Poison
Wizard Hunter Fisherman Sparky
Lightning
Wizard Hunter Fisherman Lumberjack Sparky
Rocket
Wizard Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Fisherman Hunter Lumberjack Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Fisherman Hunter

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Lumberjack Sparky Mega Knight
Mirror
The Log Lumberjack Sparky
Hunter
Fisherman Lumberjack Sparky Mega Knight
The Log
Mirror Fisherman Lumberjack Sparky Mega Knight
Fisherman
Hunter The Log Sparky Mega Knight
Lumberjack
Wizard Mirror Hunter The Log Sparky Mega Knight
Sparky
Wizard Mirror Hunter The Log Fisherman Lumberjack
Mega Knight
Wizard Hunter The Log Fisherman Lumberjack

Defense Synergies 1 16

Wizard
The Log Lumberjack Mega Knight
Mirror
Hunter The Log Lumberjack Sparky Mega Knight
Hunter
Fisherman Mirror The Log Lumberjack Mega Knight
The Log
Wizard Mirror Hunter Fisherman Lumberjack Sparky Mega Knight
Fisherman
Hunter The Log Mega Knight
Lumberjack
Wizard Mirror Hunter The Log
Sparky
Mirror The Log
Mega Knight
Wizard Mirror Hunter The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Sparky
Hunter Lumberjack Sparky The Log Fisherman Mega Knight
Hunter Fisherman Lumberjack Sparky Mega Knight
Hunter Lumberjack Sparky Fisherman Mega Knight
The Log Lumberjack Sparky Mega Knight
The Log Hunter Lumberjack Mega Knight
Hunter Wizard
The Log Sparky Mega Knight
Hunter Sparky Fisherman Lumberjack
Hunter Fisherman Lumberjack Sparky Mega Knight
Wizard Hunter The Log Fisherman Lumberjack Mega Knight
Hunter Wizard
Hunter Lumberjack Sparky Mega Knight Wizard The Log
Wizard Sparky Mega Knight Hunter The Log Lumberjack
Sparky Hunter Lumberjack Mega Knight
Hunter The Log Fisherman Lumberjack Sparky Mega Knight
Wizard Sparky Mega Knight Hunter Fisherman Lumberjack
Mega Knight Wizard Hunter The Log Fisherman Lumberjack
Wizard Hunter The Log Fisherman Lumberjack Mega Knight
Sparky Hunter Fisherman Lumberjack
Wizard Mega Knight Hunter The Log Fisherman Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fisherman Sparky
Wizard Hunter The Log Fisherman Lumberjack Mega Knight
Lumberjack Mega Knight Hunter The Log Fisherman Sparky
Hunter Lumberjack Mega Knight The Log Fisherman Sparky
Hunter Fisherman Lumberjack Sparky Mega Knight
Wizard Hunter
Sparky Hunter Lumberjack
Mega Knight Hunter Fisherman Lumberjack Sparky
Mega Knight The Log Sparky
Sparky
Mega Knight Hunter Lumberjack Sparky
Mega Knight The Log
Mega Knight Wizard Hunter Lumberjack Sparky
Wizard Sparky Mega Knight
Sparky Hunter The Log Fisherman Lumberjack
Mega Knight Wizard Hunter The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log Fisherman
The Log Sparky
The Log Sparky
Wizard The Log Sparky Mega Knight
Wizard Hunter
Wizard The Log Sparky
The Log Wizard Hunter
The Log Wizard Fisherman
Fisherman Lumberjack Sparky
Wizard The Log Fisherman Sparky
Wizard
Hunter The Log Fisherman Sparky
Fisherman
The Log Fisherman Sparky
Wizard Hunter The Log Sparky
Wizard The Log Sparky Mega Knight
Sparky
Fisherman Sparky
Wizard Hunter The Log Fisherman Sparky Mega Knight
Wizard The Log Mega Knight
The Log Sparky Mega Knight
Wizard
The Log Fisherman Sparky
The Log
The Log Wizard Hunter Sparky Mega Knight
Fisherman
The Log Wizard Hunter Fisherman Sparky
Wizard The Log Fisherman Sparky Mega Knight
The Log Fisherman Sparky
Wizard Hunter Sparky
Wizard
Sparky
Wizard Hunter The Log Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard The Log Sparky
Wizard Hunter
The Log
Wizard Hunter Lumberjack Sparky Mega Knight
The Log Wizard
Sparky
Sparky Mega Knight
The Log Sparky
The Log Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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