My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Ram Rider Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Sparky Skeleton King
Giant Snowball
Ram Rider Skeleton King
Zap
Ram Rider Sparky Skeleton King
Barbarian Barrel
Wizard Electro Wizard Sparky Skeleton King
The Log
Ram Rider Sparky Skeleton King
Earthquake
Skeleton King
Arrows
Skeleton King
Royal Delivery
Wizard P.E.K.K.A Electro Wizard Ram Rider Sparky Skeleton King
Fireball
Wizard Electro Wizard Ram Rider Sparky Skeleton King
Poison
Wizard Electro Wizard Sparky Skeleton King
Lightning
Wizard Electro Wizard Ram Rider Sparky Skeleton King
Rocket
Wizard Ram Rider Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Electro Wizard Skeleton King Wizard Ram Rider Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Electro Wizard Skeleton King

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Rage P.E.K.K.A Ram Rider Sparky
Rage
Sparky Wizard Electro Wizard
P.E.K.K.A
Electro Wizard Wizard The Log Ram Rider
The Log
P.E.K.K.A Ram Rider Sparky
Electro Wizard
P.E.K.K.A Rage Ram Rider Sparky
Ram Rider
Wizard P.E.K.K.A The Log Electro Wizard
Sparky
Rage Wizard The Log Electro Wizard
Skeleton King

Defense Synergies 1 9

Wizard
P.E.K.K.A The Log Electro Wizard Skeleton King
Rage
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
P.E.K.K.A Wizard Electro Wizard Ram Rider Sparky
Electro Wizard
Wizard P.E.K.K.A The Log Ram Rider
Ram Rider
The Log Electro Wizard
Sparky
The Log
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard Ram Rider Sparky
P.E.K.K.A Sparky The Log Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Sparky Electro Wizard
P.E.K.K.A Sparky Electro Wizard Ram Rider Skeleton King
P.E.K.K.A The Log Sparky
The Log Electro Wizard
Electro Wizard Ram Rider Wizard
P.E.K.K.A The Log Electro Wizard Ram Rider Sparky
P.E.K.K.A Sparky Skeleton King
Electro Wizard Sparky
Electro Wizard Wizard The Log Ram Rider Skeleton King
Wizard Electro Wizard Ram Rider
P.E.K.K.A Sparky Wizard The Log Electro Wizard Ram Rider
Wizard Sparky P.E.K.K.A The Log Electro Wizard Skeleton King
P.E.K.K.A Sparky Electro Wizard Ram Rider Skeleton King
P.E.K.K.A The Log Electro Wizard Ram Rider Sparky
Wizard Sparky P.E.K.K.A Electro Wizard
Wizard The Log Electro Wizard Ram Rider
Wizard The Log Electro Wizard Ram Rider
P.E.K.K.A Sparky Electro Wizard Ram Rider
Wizard P.E.K.K.A The Log Electro Wizard Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard Sparky
Electro Wizard Wizard The Log
P.E.K.K.A The Log Electro Wizard Ram Rider Sparky
P.E.K.K.A The Log Electro Wizard Ram Rider Sparky
P.E.K.K.A Ram Rider Sparky
Wizard Electro Wizard Ram Rider
P.E.K.K.A Sparky Electro Wizard Ram Rider
P.E.K.K.A Sparky
P.E.K.K.A Electro Wizard The Log Sparky
P.E.K.K.A Sparky
P.E.K.K.A Sparky
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Wizard Ram Rider Sparky Skeleton King
Wizard Sparky
Electro Wizard Sparky P.E.K.K.A The Log Skeleton King
Wizard P.E.K.K.A The Log Electro Wizard Sparky Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log Electro Wizard Ram Rider
The Log Sparky
The Log Sparky
Wizard The Log Sparky
Wizard Ram Rider
Wizard The Log Sparky
The Log Wizard Ram Rider
The Log Wizard Ram Rider
Electro Wizard Sparky
Wizard The Log Electro Wizard Ram Rider Sparky
Wizard
The Log Sparky
The Log Sparky
Wizard The Log Sparky
Wizard The Log Sparky
Sparky
Sparky
Wizard The Log Electro Wizard Sparky
Wizard The Log
The Log Sparky
Wizard
The Log Sparky
The Log
The Log Wizard Sparky
The Log Wizard Electro Wizard Ram Rider Sparky
Wizard The Log Ram Rider Sparky
The Log Sparky
Wizard Electro Wizard Sparky
Electro Wizard Wizard
Sparky
Wizard The Log Sparky
Electro Wizard Sparky
P.E.K.K.A Sparky
Wizard The Log Sparky
Electro Wizard
Wizard Electro Wizard Ram Rider
The Log
Wizard Electro Wizard Sparky
The Log Wizard Skeleton King
Sparky
P.E.K.K.A Sparky
The Log Electro Wizard Sparky Skeleton King
Electro Wizard
The Log Electro Wizard Sparky
P.E.K.K.A Sparky
Wizard Sparky

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