My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Giant Skeleton Army Balloon
Giant Snowball
Archers Hog Rider Skeleton Army Balloon
Zap
Archers Skeleton Army Balloon
Barbarian Barrel
Archers Wizard Skeleton Army
The Log
Archers Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Wizard Skeleton Army Balloon
Fireball
Archers Hog Rider Wizard Skeleton Army Balloon
Poison
Archers Wizard Skeleton Army Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Mini P.E.K.K.A Hog Rider Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Skeleton Army Mini P.E.K.K.A

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Giant Balloon Archers Mini P.E.K.K.A
Archers
Zap Mini P.E.K.K.A Hog Rider Giant Balloon
Mini P.E.K.K.A
Giant Zap Archers Hog Rider Wizard
Hog Rider
Zap Archers Mini P.E.K.K.A Giant Wizard Balloon
Giant
Zap Mini P.E.K.K.A Archers Hog Rider Wizard Balloon
Wizard
Mini P.E.K.K.A Hog Rider Giant Balloon
Skeleton Army
Balloon
Zap Archers Hog Rider Giant Wizard

Defense Synergies 1 7

Zap
Mini P.E.K.K.A Archers Skeleton Army
Archers
Zap Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Zap Archers Wizard Skeleton Army
Hog Rider
Giant
Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Archers Mini P.E.K.K.A Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Archers
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Archers
Zap Archers Wizard
Zap
Mini P.E.K.K.A Skeleton Army
Skeleton Army Archers Mini P.E.K.K.A
Archers Skeleton Army Zap Wizard
Zap Archers Wizard
Mini P.E.K.K.A Skeleton Army Zap Wizard
Wizard Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Skeleton Army
Zap Archers Wizard Skeleton Army
Zap Wizard Archers
Mini P.E.K.K.A
Wizard Skeleton Army Archers Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Archers
Zap Archers Mini P.E.K.K.A Wizard
Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army
Wizard Zap Archers
Mini P.E.K.K.A Skeleton Army Archers
Mini P.E.K.K.A Skeleton Army
Zap Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Wizard
Wizard Archers Skeleton Army
Skeleton Army Zap Archers Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Zap
Archers Wizard
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Archers Wizard
Zap
Zap Wizard
Wizard
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Wizard
Zap Wizard
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Zap Archers Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Archers Skeleton Army
Zap Archers Wizard
Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Zap
Zap
Zap

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