My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army Balloon Giant Skeleton
Giant Snowball
Archers Hog Rider Skeleton Army Witch Balloon
Zap
Archers Skeleton Army Witch Balloon
Barbarian Barrel
Archers Valkyrie Skeleton Army Witch Giant Skeleton
The Log
Archers Hog Rider Skeleton Army Witch Giant Skeleton
Earthquake
Archers Hog Rider Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Valkyrie Hog Rider Skeleton Army Witch Balloon Giant Skeleton
Fireball
Archers Hog Rider Skeleton Army Witch Balloon
Poison
Archers Skeleton Army Witch Balloon
Lightning
Valkyrie Witch Balloon
Rocket
Valkyrie Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Valkyrie Hog Rider Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Skeleton Army Valkyrie

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Balloon Archers Valkyrie Witch Giant Skeleton
Archers
Valkyrie Zap Hog Rider Balloon Giant Skeleton
Valkyrie
Archers Hog Rider Balloon Zap Witch Giant Skeleton
Hog Rider
Zap Valkyrie Archers Witch Balloon Giant Skeleton
Skeleton Army
Witch
Zap Valkyrie Hog Rider Giant Skeleton
Balloon
Zap Valkyrie Archers Hog Rider Giant Skeleton
Giant Skeleton
Zap Archers Valkyrie Hog Rider Witch Balloon

Defense Synergies 1 11

Zap
Archers Valkyrie Skeleton Army Witch Giant Skeleton
Archers
Valkyrie Zap Skeleton Army Witch Giant Skeleton
Valkyrie
Archers Zap Witch
Hog Rider
Skeleton Army
Zap Archers Giant Skeleton
Witch
Zap Archers Valkyrie Giant Skeleton
Balloon
Giant Skeleton
Zap Archers Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Skeleton Army Zap Valkyrie Witch
Skeleton Army Witch Archers Valkyrie Giant Skeleton
Skeleton Army Witch Valkyrie
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Zap Archers Valkyrie
Zap Archers Witch
Zap Valkyrie Giant Skeleton
Witch Skeleton Army
Skeleton Army Archers Valkyrie Giant Skeleton
Archers Valkyrie Skeleton Army Witch Zap Giant Skeleton
Zap Archers Witch
Skeleton Army Zap Valkyrie Witch Giant Skeleton
Valkyrie Skeleton Army Zap Witch
Skeleton Army
Skeleton Army Zap
Valkyrie Skeleton Army Witch
Valkyrie Zap Archers Skeleton Army Witch
Zap Valkyrie Witch Archers Giant Skeleton
Valkyrie Skeleton Army Archers Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Archers Witch Giant Skeleton
Zap Archers Valkyrie
Skeleton Army Giant Skeleton Zap Valkyrie Witch
Valkyrie Skeleton Army Giant Skeleton Zap
Giant Skeleton Valkyrie Skeleton Army Witch
Zap Archers Witch
Skeleton Army Archers Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army
Zap Giant Skeleton Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch Giant Skeleton
Skeleton Army Zap Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie Witch
Archers Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Archers Valkyrie Giant Skeleton
Valkyrie Zap Archers Witch Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Zap
Giant Skeleton
Valkyrie Giant Skeleton
Zap Valkyrie
Zap Witch
Archers Witch
Zap
Zap
Zap Valkyrie
Zap Archers
Zap
Zap Witch
Zap Archers
Zap Valkyrie Witch
Giant Skeleton
Zap
Zap Valkyrie Witch
Witch
Zap Witch
Zap Witch
Zap
Zap Archers Witch
Zap Witch
Zap
Zap
Giant Skeleton
Zap Archers Skeleton Army Witch
Zap Archers Witch
Valkyrie
Zap
Zap Giant Skeleton
Zap Witch Giant Skeleton
Zap Witch
Zap Witch Giant Skeleton

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