My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Skeleton Army
Giant Snowball
Archers Skeleton Army
Zap
Archers Skeleton Army
Barbarian Barrel
Archers Elite Barbarians Wizard Skeleton Army Electro Wizard
The Log
Archers Elite Barbarians Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Elite Barbarians Wizard Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Archers Elite Barbarians Wizard Skeleton Army Electro Wizard
Poison
Archers Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Fireball Electro Wizard Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Skeleton Army Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball P.E.K.K.A Electro Wizard Archers
Archers
Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Archers Fireball Wizard
Fireball
Zap Elite Barbarians Electro Wizard
Wizard
Elite Barbarians P.E.K.K.A
Skeleton Army
P.E.K.K.A
Zap Electro Wizard Archers Wizard
Electro Wizard
Zap P.E.K.K.A Fireball

Defense Synergies 2 14

Zap
Fireball Electro Wizard Archers Elite Barbarians Skeleton Army P.E.K.K.A
Archers
Zap Skeleton Army P.E.K.K.A Electro Wizard
Elite Barbarians
Zap Wizard
Fireball
Zap Electro Wizard
Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army
Zap Archers Wizard Electro Wizard
P.E.K.K.A
Zap Archers Wizard Electro Wizard
Electro Wizard
Zap Archers Fireball Wizard Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Zap Electro Wizard
Skeleton Army P.E.K.K.A Archers Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Electro Wizard
Elite Barbarians Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Zap Archers Electro Wizard
Electro Wizard Zap Archers Fireball Wizard
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Archers Electro Wizard
Archers Skeleton Army Electro Wizard Zap Fireball Wizard
Zap Archers Fireball Wizard Electro Wizard
Skeleton Army P.E.K.K.A Zap Elite Barbarians Fireball Wizard Electro Wizard
Fireball Wizard Skeleton Army Zap P.E.K.K.A Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Zap Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Wizard Elite Barbarians Fireball Skeleton Army P.E.K.K.A Electro Wizard
Fireball Zap Archers Elite Barbarians Wizard Skeleton Army Electro Wizard
Zap Wizard Archers Fireball Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Wizard Skeleton Army Archers Elite Barbarians Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Archers Elite Barbarians Wizard
Skeleton Army P.E.K.K.A Zap Elite Barbarians Electro Wizard
Skeleton Army P.E.K.K.A Zap Elite Barbarians Fireball Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army
Fireball Wizard Zap Archers Electro Wizard
Skeleton Army P.E.K.K.A Archers Elite Barbarians Fireball Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army
Zap P.E.K.K.A Electro Wizard Elite Barbarians Fireball Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Elite Barbarians
Skeleton Army P.E.K.K.A Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Fireball Wizard
Wizard Archers Fireball Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Zap Archers Fireball P.E.K.K.A
Zap Archers Elite Barbarians Fireball Wizard P.E.K.K.A Electro Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Archers Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Archers Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Archers Fireball Wizard Electro Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Archers Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Archers Fireball Skeleton Army
Fireball Zap Archers Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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