My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Witch Cannon Cart Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Zappies Witch Little Prince
Zap
Zappies Witch Cannon Cart Little Prince
Barbarian Barrel
Bomb Tower Zappies Witch Cannon Cart Magic Archer Little Prince
The Log
Zappies Witch Cannon Cart Little Prince
Earthquake
Bomb Tower Zappies Witch
Arrows
Zappies Witch Little Prince
Royal Delivery
Zappies Witch Cannon Cart Magic Archer Little Prince
Fireball
Bomb Tower Zappies Witch Cannon Cart Magic Archer Little Prince
Poison
Bomb Tower Zappies Witch Magic Archer Little Prince
Lightning
Bomb Tower Witch Cannon Cart Magic Archer Little Prince
Rocket
Bomb Tower Witch Cannon Cart Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bomb Tower Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Little Prince Bomb Tower Zappies Magic Archer Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Little Prince Bomb Tower

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Cannon Cart Zappies Witch Magic Archer Little Prince
Arrows
Zap Cannon Cart
Bomb Tower
Zappies
Zap Cannon Cart
Witch
Zap Cannon Cart
Cannon Cart
Zap Arrows Zappies Witch Magic Archer
Magic Archer
Zap Cannon Cart
Little Prince
Zap

Defense Synergies 1 14

Zap
Bomb Tower Arrows Zappies Witch Cannon Cart Magic Archer Little Prince
Arrows
Zap Bomb Tower Cannon Cart Little Prince
Bomb Tower
Zap Arrows Magic Archer
Zappies
Zap Cannon Cart
Witch
Zap Cannon Cart
Cannon Cart
Zap Arrows Zappies Witch Magic Archer Little Prince
Magic Archer
Zap Bomb Tower Cannon Cart
Little Prince
Zap Arrows Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Zappies Magic Archer
Bomb Tower Zap Zappies Witch Cannon Cart
Bomb Tower Witch Zappies Cannon Cart
Bomb Tower Witch Zappies Cannon Cart
Arrows Bomb Tower
Arrows Zap Bomb Tower Zappies Cannon Cart Magic Archer
Zap Arrows Bomb Tower Zappies Witch Magic Archer Little Prince
Zap Arrows Bomb Tower Cannon Cart Magic Archer
Zappies Witch Bomb Tower
Zappies Cannon Cart Little Prince
Witch Zap Arrows Bomb Tower Zappies Cannon Cart Magic Archer
Arrows Zap Zappies Witch Magic Archer
Bomb Tower Zap Zappies Witch Cannon Cart
Bomb Tower Zap Arrows Zappies Witch Cannon Cart Magic Archer
Bomb Tower Zappies Cannon Cart
Bomb Tower Zap Zappies
Bomb Tower Arrows Zappies Witch Cannon Cart
Arrows Bomb Tower Zap Zappies Witch Cannon Cart Magic Archer Little Prince
Zap Arrows Bomb Tower Witch Zappies Cannon Cart Magic Archer Little Prince
Bomb Tower Zappies Cannon Cart
Arrows Bomb Tower Zappies Witch Cannon Cart Little Prince
Bomb Tower Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Zappies Witch Cannon Cart
Zap Arrows Bomb Tower Cannon Cart Magic Archer
Zappies Zap Bomb Tower Witch Cannon Cart
Zap Zappies Cannon Cart
Zappies Witch Cannon Cart
Arrows Zap Bomb Tower Zappies Witch Magic Archer
Bomb Tower Zappies Witch Cannon Cart
Bomb Tower Zappies Cannon Cart
Zap Bomb Tower Zappies Witch Cannon Cart Magic Archer
Witch Zappies
Bomb Tower Zappies Witch Cannon Cart
Zap Arrows
Cannon Cart Bomb Tower Zappies Witch
Bomb Tower Zappies Witch Cannon Cart Magic Archer
Zappies Witch Zap Bomb Tower Cannon Cart Magic Archer Little Prince
Arrows Zap Bomb Tower Zappies Witch Cannon Cart Magic Archer
Zap Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Zap Magic Archer
Arrows Cannon Cart Magic Archer
Cannon Cart Arrows
Zap Arrows Magic Archer
Arrows Zap Witch Magic Archer
Arrows Witch Magic Archer
Arrows Zap Magic Archer
Arrows Zap
Zap Arrows Cannon Cart Magic Archer
Zap Arrows Magic Archer
Cannon Cart Magic Archer
Arrows Cannon Cart Magic Archer
Zap Arrows Cannon Cart Magic Archer
Zap Arrows Witch Cannon Cart Magic Archer
Magic Archer Arrows Cannon Cart
Arrows
Zap Arrows Magic Archer
Zap Arrows Witch Magic Archer Little Prince
Magic Archer
Arrows
Zap Arrows Cannon Cart
Zap Arrows Witch Magic Archer Little Prince
Witch
Arrows Zap Witch Magic Archer
Zap Arrows Witch Magic Archer
Zap Arrows Magic Archer
Zap Arrows Witch Magic Archer Little Prince
Zap Zappies Witch
Zap Arrows Magic Archer
Zap Arrows Zappies Magic Archer
Arrows Magic Archer
Zap Zappies Witch Cannon Cart Magic Archer
Zap Arrows Zappies Witch Magic Archer
Arrows
Cannon Cart Magic Archer
Arrows Zap Magic Archer
Zap Arrows
Cannon Cart
Zap Zappies Witch Magic Archer
Zap Zappies Witch Magic Archer
Zap Witch Cannon Cart Magic Archer Little Prince
Cannon Cart

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