My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Musketeer Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Musketeer Electro Dragon
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Elixir Golem Musketeer Inferno Tower
The Log
Firecracker Elixir Golem Musketeer
Earthquake
Firecracker Elixir Golem Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Musketeer Electro Dragon
Fireball
Firecracker Elixir Golem Musketeer Inferno Tower Electro Dragon
Poison
Firecracker Elixir Golem Musketeer Inferno Tower Electro Dragon
Lightning
Musketeer Inferno Tower Electro Dragon
Rocket
Musketeer Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Elixir Golem Musketeer Inferno Tower Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Elixir Golem

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elixir Golem Musketeer Electro Dragon Mega Knight
Arrows
Zap Elixir Golem Mega Knight
Firecracker
Zap Elixir Golem Mega Knight
Elixir Golem
Firecracker Zap Arrows Musketeer Electro Dragon
Musketeer
Zap Elixir Golem Electro Dragon Mega Knight
Inferno Tower
Electro Dragon
Zap Elixir Golem Musketeer Mega Knight
Mega Knight
Zap Arrows Firecracker Musketeer Electro Dragon

Defense Synergies 2 14

Zap
Mega Knight Arrows Firecracker Musketeer Inferno Tower Electro Dragon
Arrows
Mega Knight Zap Inferno Tower
Firecracker
Zap Musketeer Inferno Tower Electro Dragon Mega Knight
Elixir Golem
Musketeer
Zap Firecracker Inferno Tower Mega Knight
Inferno Tower
Zap Arrows Firecracker Musketeer Electro Dragon Mega Knight
Electro Dragon
Zap Firecracker Inferno Tower
Mega Knight
Zap Arrows Firecracker Musketeer Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer Inferno Tower Electro Dragon
Inferno Tower Zap Firecracker Musketeer Electro Dragon Mega Knight
Inferno Tower Mega Knight Musketeer Electro Dragon
Inferno Tower Firecracker Musketeer Electro Dragon Mega Knight
Arrows Firecracker Mega Knight
Arrows Zap Firecracker Musketeer Electro Dragon Mega Knight
Musketeer Inferno Tower Zap Arrows Firecracker Electro Dragon
Zap Arrows Musketeer Inferno Tower Electro Dragon Mega Knight
Inferno Tower Musketeer
Firecracker Musketeer Inferno Tower Mega Knight
Zap Arrows Firecracker Musketeer Electro Dragon Mega Knight
Arrows Musketeer Inferno Tower Zap Firecracker Electro Dragon
Inferno Tower Mega Knight Zap Musketeer Electro Dragon
Mega Knight Zap Arrows Firecracker Electro Dragon
Inferno Tower Mega Knight
Inferno Tower Zap Mega Knight
Mega Knight Arrows Firecracker Musketeer Inferno Tower Electro Dragon
Arrows Mega Knight Zap Firecracker Musketeer Electro Dragon
Zap Arrows Firecracker Musketeer Electro Dragon Mega Knight
Musketeer Inferno Tower
Mega Knight Arrows Firecracker Musketeer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower
Zap Arrows Firecracker Musketeer Electro Dragon Mega Knight
Mega Knight Zap Musketeer Inferno Tower Electro Dragon
Mega Knight Zap Musketeer Inferno Tower
Inferno Tower Musketeer Mega Knight
Arrows Firecracker Zap Musketeer Electro Dragon
Musketeer Inferno Tower
Inferno Tower Mega Knight
Zap Electro Dragon Mega Knight Firecracker Inferno Tower
Inferno Tower Musketeer
Mega Knight Musketeer Inferno Tower Electro Dragon
Mega Knight Zap Arrows
Mega Knight Inferno Tower
Firecracker Musketeer Electro Dragon Mega Knight
Inferno Tower Electro Dragon Zap Firecracker Musketeer
Arrows Mega Knight Zap Firecracker Musketeer Inferno Tower Electro Dragon
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Electro Dragon
Arrows Firecracker Zap Musketeer Electro Dragon
Arrows Electro Dragon
Arrows Firecracker Musketeer
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Musketeer Electro Dragon
Arrows Firecracker Musketeer
Arrows Zap Firecracker Electro Dragon
Arrows Zap Firecracker Electro Dragon
Musketeer Electro Dragon
Firecracker Zap Arrows Musketeer Electro Dragon
Zap Arrows Firecracker Musketeer Electro Dragon
Firecracker Musketeer
Arrows Firecracker Musketeer Electro Dragon
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer Electro Dragon
Arrows Firecracker Musketeer Electro Dragon Mega Knight
Arrows
Zap Arrows Firecracker Musketeer Electro Dragon Mega Knight
Zap Arrows Firecracker Electro Dragon Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Zap Arrows Musketeer Electro Dragon
Zap Arrows Firecracker Electro Dragon Mega Knight
Arrows Firecracker Zap Musketeer Electro Dragon
Zap Arrows Musketeer Electro Dragon Mega Knight
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer Electro Dragon
Zap Electro Dragon Firecracker Musketeer
Zap Arrows Musketeer Electro Dragon Mega Knight
Zap Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker
Zap Musketeer Electro Dragon
Zap Arrows Firecracker Musketeer Electro Dragon
Arrows
Firecracker Musketeer Electro Dragon Mega Knight
Arrows Zap Firecracker Musketeer Electro Dragon
Zap Arrows
Firecracker Musketeer Electro Dragon Mega Knight
Zap Electro Dragon Firecracker Musketeer
Firecracker Zap Musketeer Electro Dragon
Electro Dragon Zap Firecracker Musketeer Mega Knight
Firecracker Electro Dragon Mega Knight

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