My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Firecracker Guards Ram Rider
Barbarian Barrel
Firecracker Guards Ice Wizard
The Log
Firecracker Guards Ram Rider
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards P.E.K.K.A Ice Wizard Ram Rider
Fireball
Firecracker Ice Wizard Ram Rider
Poison
Firecracker Guards Ice Wizard
Lightning
Ice Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Poison P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Guards Ice Wizard Poison Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Guards

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Ram Rider Guards Poison Ice Wizard
Arrows
Zap P.E.K.K.A Ram Rider
Firecracker
Zap P.E.K.K.A Ram Rider
Guards
Zap Ram Rider
Poison
P.E.K.K.A Zap Ram Rider
P.E.K.K.A
Zap Arrows Poison Firecracker Ice Wizard Ram Rider
Ice Wizard
Zap P.E.K.K.A Ram Rider
Ram Rider
Zap Arrows Firecracker Guards Poison P.E.K.K.A Ice Wizard

Defense Synergies 0 16

Zap
Arrows Firecracker Guards Poison P.E.K.K.A Ice Wizard Ram Rider
Arrows
Zap P.E.K.K.A Ice Wizard
Firecracker
Zap Guards P.E.K.K.A Ice Wizard
Guards
Zap Firecracker Poison Ice Wizard
Poison
Zap Guards Ice Wizard
P.E.K.K.A
Zap Arrows Firecracker Ice Wizard
Ice Wizard
Zap Arrows Firecracker Guards Poison P.E.K.K.A
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ram Rider
P.E.K.K.A Zap Firecracker Ice Wizard Ram Rider
P.E.K.K.A Ram Rider Ice Wizard
P.E.K.K.A Firecracker Guards Ice Wizard Ram Rider
Arrows Firecracker Poison P.E.K.K.A
Arrows Zap Firecracker Guards Ice Wizard
Ram Rider Zap Arrows Firecracker Poison Ice Wizard
Zap Arrows Poison P.E.K.K.A Ram Rider
P.E.K.K.A Ice Wizard
Guards Firecracker Ice Wizard
Guards Poison Ice Wizard Zap Arrows Firecracker Ram Rider
Arrows Zap Firecracker Poison Ice Wizard Ram Rider
P.E.K.K.A Zap Guards Ice Wizard Ram Rider
Zap Arrows Firecracker Guards Poison P.E.K.K.A
P.E.K.K.A Ram Rider
Zap P.E.K.K.A Ram Rider
Arrows Firecracker Poison P.E.K.K.A
Arrows Zap Firecracker Guards Ice Wizard Ram Rider
Zap Arrows Poison Firecracker Guards Ice Wizard Ram Rider
P.E.K.K.A Ram Rider
Arrows Firecracker Guards Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Poison Zap Arrows Firecracker
Guards P.E.K.K.A Zap Ram Rider
Guards P.E.K.K.A Zap Ram Rider
P.E.K.K.A Guards Ram Rider
Arrows Firecracker Poison Zap Ice Wizard Ram Rider
Guards P.E.K.K.A Ice Wizard Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Firecracker Poison
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Arrows Guards Poison
P.E.K.K.A Guards Ram Rider
Firecracker
Guards Zap Firecracker Poison P.E.K.K.A
Arrows Poison Zap Firecracker P.E.K.K.A Ice Wizard
Zap Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Guards
Arrows Firecracker Poison Zap Ice Wizard Ram Rider
Arrows Poison
Arrows Firecracker Guards Poison
Poison Zap Arrows Firecracker
Arrows Firecracker Poison Zap Ice Wizard Ram Rider
Arrows Firecracker Poison
Arrows Poison Zap Firecracker Ice Wizard Ram Rider
Arrows Poison Zap Firecracker Ram Rider
Guards Poison
Firecracker Poison Zap Arrows Ram Rider
Poison Zap Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Zap Arrows Firecracker Poison
Zap Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Zap Arrows Firecracker Poison
Zap Arrows Firecracker Poison
Poison
Arrows Poison
Zap Arrows Poison
Zap Arrows Firecracker Poison Ice Wizard
Arrows Firecracker Poison Zap Ice Wizard Ram Rider
Zap Arrows Poison Ram Rider
Poison Zap Arrows Firecracker
Poison Zap Arrows Firecracker Ice Wizard
Zap Firecracker Guards Poison
Poison Zap Arrows
Zap Arrows Firecracker Poison
P.E.K.K.A
Arrows Firecracker Poison
Zap Guards
Poison Zap Arrows Firecracker Ice Wizard Ram Rider
Arrows
Poison Firecracker
Arrows Zap Firecracker Poison
Zap Arrows Poison
Firecracker P.E.K.K.A
Zap Firecracker Guards Poison
Firecracker Zap Poison
Poison Zap Firecracker
P.E.K.K.A
Firecracker

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