My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Firecracker Mortar
Barbarian Barrel
Goblin Gang Firecracker Mortar
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Mortar
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Baby Dragon
Fireball
Goblin Gang Firecracker Mortar Baby Dragon
Poison
Goblin Gang Firecracker Mortar
Lightning
Mortar Baby Dragon Goblinstein
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Baby Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mortar Baby Dragon Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Firecracker Mortar Baby Dragon Goblin Machine Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Mortar Baby Dragon
Arrows
Zap Mortar
Goblin Gang
Firecracker Mortar Baby Dragon
Firecracker
Zap Goblin Gang Mortar Baby Dragon
Mortar
Zap Arrows Goblin Gang Firecracker Baby Dragon
Baby Dragon
Zap Goblin Gang Firecracker Mortar
Goblin Machine
Goblinstein

Defense Synergies 0 11

Zap
Arrows Goblin Gang Firecracker Mortar Baby Dragon
Arrows
Zap Mortar
Goblin Gang
Zap Firecracker Mortar
Firecracker
Zap Goblin Gang Mortar Baby Dragon
Mortar
Zap Arrows Goblin Gang Firecracker Baby Dragon
Baby Dragon
Zap Firecracker Mortar
Goblin Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar Baby Dragon
Zap Goblin Gang Firecracker Mortar
Goblin Gang Mortar
Goblin Gang Firecracker Mortar
Arrows Firecracker
Arrows Goblin Gang Zap Firecracker Baby Dragon
Zap Arrows Goblin Gang Firecracker Mortar Baby Dragon
Zap Arrows Baby Dragon
Goblin Gang Mortar
Goblin Gang Firecracker
Goblin Gang Zap Arrows Firecracker Baby Dragon
Arrows Zap Goblin Gang Firecracker Baby Dragon
Mortar Zap Goblin Gang
Zap Arrows Goblin Gang Firecracker Mortar Baby Dragon
Goblin Gang Mortar
Zap Goblin Gang Mortar
Arrows Goblin Gang Firecracker Mortar
Arrows Mortar Zap Goblin Gang Firecracker Baby Dragon
Zap Arrows Mortar Baby Dragon Firecracker
Mortar
Goblin Gang Arrows Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Arrows Goblin Gang Firecracker Mortar Baby Dragon
Goblin Gang Zap
Goblin Gang Zap
Goblin Gang
Arrows Firecracker Zap Goblin Gang Baby Dragon
Goblin Gang
Zap Firecracker Mortar Baby Dragon
Goblin Gang
Zap Arrows
Goblin Gang
Firecracker Baby Dragon
Goblin Gang Zap Firecracker Mortar Baby Dragon
Arrows Zap Firecracker Baby Dragon
Zap Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Baby Dragon
Arrows Firecracker Mortar Zap Baby Dragon
Arrows Baby Dragon
Arrows Firecracker
Zap Arrows Firecracker Mortar Baby Dragon
Arrows Firecracker Zap Baby Dragon Goblin Machine
Arrows Firecracker Mortar Baby Dragon
Arrows Zap Firecracker Baby Dragon
Arrows Zap Firecracker Mortar
Goblin Gang
Firecracker Zap Arrows Mortar Goblin Machine
Zap Arrows Firecracker Baby Dragon
Firecracker Mortar Baby Dragon
Arrows Firecracker Mortar Baby Dragon
Zap Arrows Firecracker Mortar Baby Dragon
Zap Arrows Firecracker Mortar Baby Dragon
Arrows Firecracker Mortar Baby Dragon
Arrows Mortar
Zap Arrows Firecracker Mortar Baby Dragon Goblin Machine
Zap Arrows Firecracker Mortar Baby Dragon Goblin Machine
Baby Dragon
Arrows
Zap Arrows Mortar Baby Dragon
Zap Arrows Firecracker Mortar Baby Dragon Goblin Machine
Arrows Firecracker Mortar Zap Baby Dragon
Zap Arrows Mortar Baby Dragon
Zap Arrows Firecracker Mortar Baby Dragon
Zap Arrows Firecracker Baby Dragon
Zap Firecracker
Zap Arrows Mortar
Zap Arrows Firecracker
Arrows Firecracker
Zap Goblin Gang
Zap Arrows Firecracker Baby Dragon
Arrows
Goblin Gang Firecracker Baby Dragon
Arrows Zap Firecracker Mortar Baby Dragon
Zap Arrows
Firecracker
Zap Goblin Gang Firecracker Baby Dragon
Firecracker Zap
Zap Firecracker Mortar Baby Dragon
Firecracker Mortar

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