My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Goblin Barrel Miner Inferno Dragon
Giant Snowball
Minion Horde Goblin Barrel Miner Inferno Dragon
Zap
Minion Horde Goblin Barrel Inferno Dragon
Barbarian Barrel
Knight Elite Barbarians Goblin Barrel
The Log
Elite Barbarians Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Knight Minion Horde Elite Barbarians Goblin Barrel Miner Inferno Dragon
Fireball
Minion Horde Elite Barbarians Goblin Barrel Inferno Dragon
Poison
Minion Horde
Lightning
Knight Elite Barbarians Inferno Dragon
Rocket
Minion Horde Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Barrel Miner Inferno Dragon Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Barrel

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Miner Knight Minion Horde
Arrows
Zap Elite Barbarians Knight Goblin Barrel Miner
Knight
Goblin Barrel Zap Arrows Minion Horde Elite Barbarians Miner
Minion Horde
Miner Zap Knight
Elite Barbarians
Zap Arrows Knight
Goblin Barrel
Knight Arrows Miner
Miner
Zap Minion Horde Arrows Knight Goblin Barrel Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 0 8

Zap
Arrows Knight Minion Horde Elite Barbarians Miner Inferno Dragon
Arrows
Zap Knight
Knight
Zap Arrows Minion Horde
Minion Horde
Zap Knight
Elite Barbarians
Zap
Goblin Barrel
Miner
Zap
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde
Minion Horde Elite Barbarians Inferno Dragon Zap Knight
Minion Horde Knight Elite Barbarians Inferno Dragon
Minion Horde Elite Barbarians Inferno Dragon Knight
Arrows Elite Barbarians
Arrows Zap
Minion Horde Inferno Dragon Zap Arrows
Zap Arrows
Minion Horde Inferno Dragon Elite Barbarians
Knight Elite Barbarians Minion Horde Miner
Minion Horde Zap Arrows Knight
Arrows Minion Horde Inferno Dragon Zap
Minion Horde Zap Knight Elite Barbarians
Zap Arrows Minion Horde
Elite Barbarians Inferno Dragon Knight Minion Horde
Minion Horde Zap Elite Barbarians Inferno Dragon
Minion Horde Arrows Knight Elite Barbarians
Arrows Zap Knight Minion Horde Elite Barbarians
Zap Arrows Knight Inferno Dragon
Elite Barbarians Inferno Dragon
Arrows Knight Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians
Zap Arrows Knight Elite Barbarians Miner Inferno Dragon
Zap Knight Minion Horde Elite Barbarians
Zap Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians Inferno Dragon
Arrows Zap Minion Horde
Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians Inferno Dragon
Zap Minion Horde Knight Elite Barbarians Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Knight Minion Horde Elite Barbarians
Zap Arrows Elite Barbarians
Elite Barbarians Knight Minion Horde
Minion Horde
Elite Barbarians Zap Knight Minion Horde Inferno Dragon
Arrows Zap Minion Horde Elite Barbarians Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows Zap Miner
Arrows Minion Horde Miner
Arrows Knight
Zap Arrows Minion Horde
Arrows Zap Minion Horde
Arrows Minion Horde
Arrows Zap
Arrows Miner Zap
Minion Horde Elite Barbarians
Miner Zap Arrows Knight Minion Horde
Zap Arrows
Knight Elite Barbarians Miner
Arrows Minion Horde
Zap Arrows Elite Barbarians
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Zap Arrows
Zap Arrows Miner
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows
Minion Horde Inferno Dragon
Arrows Miner Zap
Zap Arrows Miner
Miner Zap Arrows
Elite Barbarians Zap Arrows Minion Horde
Zap Minion Horde
Minion Horde Elite Barbarians
Zap Arrows Minion Horde Miner
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde
Zap Arrows
Arrows
Miner Knight Minion Horde
Arrows Zap
Zap Arrows
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians
Zap
Zap Miner
Inferno Dragon

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