My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Knight Inferno Tower Wizard
The Log
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Wizard P.E.K.K.A
Fireball
Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Void Inferno Tower Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Void

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Void P.E.K.K.A Knight
Arrows
Zap Void P.E.K.K.A Knight
Knight
Zap Arrows Wizard
Inferno Tower
Wizard
Knight P.E.K.K.A
Rocket
Void
Zap Arrows
P.E.K.K.A
Zap Arrows Wizard

Defense Synergies 2 10

Zap
Arrows Knight Inferno Tower Void P.E.K.K.A
Arrows
Void Zap Knight Inferno Tower P.E.K.K.A
Knight
Inferno Tower Zap Arrows Wizard
Inferno Tower
Knight Zap Arrows
Wizard
Knight P.E.K.K.A
Rocket
Void
Arrows Zap
P.E.K.K.A
Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Inferno Tower Wizard Void
Inferno Tower P.E.K.K.A Zap Knight
Inferno Tower Rocket P.E.K.K.A Knight Void
Inferno Tower P.E.K.K.A Knight
Arrows Rocket P.E.K.K.A
Arrows Zap
Inferno Tower Rocket Zap Arrows Wizard Void
Rocket Zap Arrows Inferno Tower Void P.E.K.K.A
Inferno Tower P.E.K.K.A
Knight Inferno Tower
Zap Arrows Knight Wizard
Arrows Inferno Tower Zap Wizard
Inferno Tower P.E.K.K.A Zap Knight Wizard Rocket
Wizard Rocket Zap Arrows P.E.K.K.A
Inferno Tower P.E.K.K.A Knight
Inferno Tower Rocket Zap P.E.K.K.A
Wizard Arrows Knight Inferno Tower P.E.K.K.A
Arrows Zap Knight Wizard
Zap Arrows Wizard Knight
P.E.K.K.A Inferno Tower
Wizard Arrows Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower Void P.E.K.K.A
Void Zap Arrows Knight Wizard Rocket
P.E.K.K.A Zap Knight Inferno Tower Rocket
Rocket P.E.K.K.A Zap Knight Inferno Tower
Inferno Tower P.E.K.K.A Knight
Arrows Wizard Rocket Zap
Rocket P.E.K.K.A Knight Inferno Tower Void
Inferno Tower P.E.K.K.A Knight
Zap Rocket Void P.E.K.K.A Knight Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Knight Inferno Tower
Rocket P.E.K.K.A Zap Arrows Void
Rocket P.E.K.K.A Knight Inferno Tower Wizard
Wizard
Inferno Tower Zap Knight Rocket P.E.K.K.A
Arrows Zap Inferno Tower Wizard P.E.K.K.A
Zap Arrows Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Rocket
Arrows Void Zap
Rocket Arrows Void
Arrows Knight Rocket Void
Wizard Rocket Zap Arrows
Arrows Wizard Zap Rocket
Arrows Wizard
Arrows Zap Wizard
Arrows Void Zap Wizard
Rocket Void
Rocket Void Zap Arrows Knight Wizard
Void Zap Arrows Wizard Rocket
Rocket Knight Void
Arrows Rocket Void
Zap Arrows
Rocket Zap Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Void Zap Arrows Wizard
Rocket Zap Arrows Wizard Void
Rocket Void
Rocket Arrows Wizard Void
Rocket Void
Rocket Zap Arrows Void
Zap Arrows Wizard
Arrows Void Zap Wizard
Void Zap Arrows Wizard
Rocket Void Zap Arrows
Zap Arrows Wizard Void
Zap Rocket Wizard Void
Void
Void Zap Arrows Wizard Rocket
Zap Rocket Void Arrows
P.E.K.K.A
Rocket Arrows Wizard
Zap Rocket Void
Rocket Zap Arrows Wizard
Arrows
Void Knight Wizard Rocket
Arrows Zap Wizard
Rocket Void Zap Arrows
P.E.K.K.A
Zap Rocket
Zap Rocket Void
Void Zap Rocket
P.E.K.K.A
Wizard Rocket Void
Void

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