My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards Witch
Zap
Minions Guards Witch
Barbarian Barrel
Guards Witch
The Log
Mini P.E.K.K.A Hog Rider Guards Witch
Earthquake
Hog Rider Guards Witch
Arrows
Minions Guards Witch
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Guards Witch P.E.K.K.A
Fireball
Minions Hog Rider Witch
Poison
Minions Guards Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Guards Mini P.E.K.K.A Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Guards

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Minions Mini P.E.K.K.A Guards Witch
Arrows
Zap Hog Rider P.E.K.K.A Mini P.E.K.K.A
Minions
Hog Rider Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Minions Hog Rider
Hog Rider
Zap Arrows Minions Mini P.E.K.K.A Guards Witch
Guards
Zap Hog Rider
Witch
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Minions Witch

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Arrows Minions Guards Witch P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A P.E.K.K.A
Minions
Zap P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Guards Witch
Hog Rider
Guards
Zap Mini P.E.K.K.A Witch
Witch
Zap Mini P.E.K.K.A Guards
P.E.K.K.A
Zap Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Mini P.E.K.K.A P.E.K.K.A Zap Minions Witch
Mini P.E.K.K.A Witch P.E.K.K.A Minions
Mini P.E.K.K.A Witch P.E.K.K.A Minions Guards
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Minions Guards
Minions Zap Arrows Witch
Zap Arrows P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Minions
Guards Mini P.E.K.K.A
Minions Guards Witch Zap Arrows
Arrows Minions Zap Witch
Mini P.E.K.K.A P.E.K.K.A Zap Minions Guards Witch
Zap Arrows Minions Mini P.E.K.K.A Guards Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A
Arrows Minions Mini P.E.K.K.A Witch P.E.K.K.A
Arrows Zap Minions Guards Witch
Zap Arrows Witch Minions Guards
Mini P.E.K.K.A P.E.K.K.A
Arrows Minions Mini P.E.K.K.A Guards Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Witch P.E.K.K.A
Zap Arrows Mini P.E.K.K.A
Guards P.E.K.K.A Zap Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Guards P.E.K.K.A Zap
P.E.K.K.A Mini P.E.K.K.A Guards Witch
Arrows Zap Minions Witch
Mini P.E.K.K.A Guards P.E.K.K.A Minions Witch
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Minions Mini P.E.K.K.A Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Minions Mini P.E.K.K.A Guards Witch
P.E.K.K.A Zap Arrows Guards
Mini P.E.K.K.A P.E.K.K.A Guards Witch
Witch
Guards Witch Zap Minions Mini P.E.K.K.A P.E.K.K.A
Arrows Minions Zap Mini P.E.K.K.A Witch P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap
Arrows
Arrows Guards
Zap Arrows
Arrows Zap Minions Witch
Arrows Witch
Arrows Zap
Arrows Zap
Minions Mini P.E.K.K.A Guards
Zap Arrows
Zap Arrows
Arrows Minions
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Minions Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A
Zap Arrows Witch
Minions
Arrows
Zap Arrows
Zap Arrows Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Zap Arrows Witch
Zap Minions Guards Witch
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Minions Guards Witch
Zap Arrows Witch
Arrows
Mini P.E.K.K.A
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Minions Guards Witch
Zap Witch
Zap Witch
P.E.K.K.A

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