My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions Inferno Tower
Barbarian Barrel
Inferno Tower Wizard
The Log
Mini P.E.K.K.A
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Wizard
Fireball
Minions Inferno Tower Wizard
Poison
Minions Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Minions Mini P.E.K.K.A Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Minions

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Minions Mini P.E.K.K.A Mega Knight
Arrows
Zap Mirror Mini P.E.K.K.A Mega Knight
Minions
Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Minions Wizard Mirror Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Mega Knight
Mirror
Zap Arrows Mini P.E.K.K.A
Mega Knight
Minions Zap Arrows Mini P.E.K.K.A Wizard

Defense Synergies 5 13

Zap
Mini P.E.K.K.A Mirror Mega Knight Arrows Minions Inferno Tower
Arrows
Mirror Mega Knight Zap Mini P.E.K.K.A Inferno Tower
Minions
Zap Inferno Tower Mega Knight
Mini P.E.K.K.A
Zap Arrows Wizard Mirror
Inferno Tower
Zap Arrows Minions Mirror Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Mirror
Zap Arrows Mini P.E.K.K.A Inferno Tower Mega Knight
Mega Knight
Zap Arrows Minions Inferno Tower Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Zap Minions Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight Minions
Mini P.E.K.K.A Inferno Tower Minions Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Zap Minions Mega Knight
Minions Inferno Tower Zap Arrows Wizard
Zap Arrows Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Minions
Mini P.E.K.K.A Inferno Tower Mega Knight
Minions Zap Arrows Wizard Mega Knight
Arrows Minions Inferno Tower Zap Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight Zap Minions Wizard
Wizard Mega Knight Zap Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Mega Knight
Inferno Tower Zap Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Minions Mini P.E.K.K.A Inferno Tower
Arrows Mega Knight Zap Minions Wizard
Zap Arrows Wizard Minions Mega Knight
Mini P.E.K.K.A Inferno Tower
Wizard Mega Knight Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Inferno Tower
Zap Arrows Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Zap Minions Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Mega Knight Zap Inferno Tower
Inferno Tower Mini P.E.K.K.A Mega Knight
Arrows Wizard Zap Minions
Mini P.E.K.K.A Minions Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight
Zap Mega Knight Minions Mini P.E.K.K.A Inferno Tower
Inferno Tower
Mega Knight Minions Mini P.E.K.K.A Inferno Tower
Mega Knight Zap Arrows
Mini P.E.K.K.A Mega Knight Inferno Tower Wizard
Wizard Mega Knight
Inferno Tower Zap Minions Mini P.E.K.K.A
Arrows Minions Mega Knight Zap Mini P.E.K.K.A Inferno Tower Wizard
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Wizard Zap Arrows Mega Knight
Arrows Wizard Zap Minions
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Minions Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows Wizard
Arrows Minions
Zap Arrows
Zap Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Minions Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard Mega Knight
Zap Arrows Wizard Mega Knight
Minions Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
Zap Arrows Wizard
Zap Minions Wizard
Mini P.E.K.K.A
Zap Arrows Wizard Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard
Zap Minions
Zap Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows
Mega Knight
Zap Minions
Zap
Zap Mega Knight
Wizard Mega Knight

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