My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Skeleton Army
Giant Snowball
Guards Skeleton Army Baby Dragon
Zap
Royal Giant Inferno Tower Guards Skeleton Army
Barbarian Barrel
Valkyrie Inferno Tower Guards Skeleton Army
The Log
Royal Giant Guards Skeleton Army
Earthquake
Inferno Tower Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Valkyrie Guards Skeleton Army Baby Dragon
Fireball
Inferno Tower Skeleton Army Baby Dragon
Poison
Inferno Tower Guards Skeleton Army
Lightning
Valkyrie Inferno Tower Baby Dragon
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Guards Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Skeleton Army Valkyrie Baby Dragon Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Guards Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Royal Giant Valkyrie Guards Baby Dragon
Arrows
Zap Royal Giant
Royal Giant
Arrows Zap Guards Baby Dragon
Valkyrie
Zap Baby Dragon
Inferno Tower
Guards
Zap Royal Giant
Skeleton Army
Baby Dragon
Zap Royal Giant Valkyrie

Defense Synergies 2 13

Zap
Arrows Valkyrie Inferno Tower Guards Skeleton Army Baby Dragon
Arrows
Zap Valkyrie Inferno Tower
Royal Giant
Valkyrie
Zap Arrows Inferno Tower Baby Dragon
Inferno Tower
Guards Skeleton Army Zap Arrows Valkyrie Baby Dragon
Guards
Inferno Tower Zap Skeleton Army Baby Dragon
Skeleton Army
Inferno Tower Zap Guards
Baby Dragon
Zap Valkyrie Inferno Tower Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Zap Valkyrie
Inferno Tower Skeleton Army Valkyrie
Inferno Tower Skeleton Army Valkyrie Guards
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Zap Valkyrie Guards Baby Dragon
Inferno Tower Zap Arrows Baby Dragon
Zap Arrows Valkyrie Inferno Tower Baby Dragon
Inferno Tower Skeleton Army
Guards Skeleton Army Valkyrie Inferno Tower
Valkyrie Guards Skeleton Army Zap Arrows Baby Dragon
Arrows Inferno Tower Zap Baby Dragon
Inferno Tower Skeleton Army Zap Valkyrie Guards
Valkyrie Skeleton Army Zap Arrows Guards Baby Dragon
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap
Arrows Valkyrie Inferno Tower Skeleton Army
Arrows Zap Valkyrie Guards Skeleton Army Baby Dragon
Zap Arrows Valkyrie Baby Dragon Guards
Inferno Tower
Valkyrie Skeleton Army Arrows Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Zap Inferno Tower
Zap Arrows Valkyrie Baby Dragon
Guards Skeleton Army Zap Valkyrie Inferno Tower
Valkyrie Guards Skeleton Army Zap Inferno Tower
Inferno Tower Valkyrie Guards Skeleton Army
Arrows Zap Baby Dragon
Guards Skeleton Army Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Zap Valkyrie Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Guards Skeleton Army
Valkyrie Inferno Tower Guards
Skeleton Army Zap Arrows Valkyrie Guards
Skeleton Army Valkyrie Inferno Tower Guards
Valkyrie Skeleton Army Baby Dragon
Inferno Tower Guards Skeleton Army Zap Valkyrie Baby Dragon
Arrows Valkyrie Zap Inferno Tower Baby Dragon
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie Guards
Zap Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Guards
Zap Arrows Valkyrie
Zap Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Guards
Zap Arrows
Zap Arrows
Arrows
Zap Guards Skeleton Army
Zap Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows
Zap Guards Baby Dragon
Zap
Zap Baby Dragon

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