My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Tesla
The Log
Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Royal Delivery
Mini P.E.K.K.A
Fireball
Tesla
Poison
Lightning
Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Arrows Tesla Mini P.E.K.K.A Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Arrows

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Mini P.E.K.K.A Freeze The Log Mega Knight
Arrows
Zap Mirror Mini P.E.K.K.A Freeze Mega Knight
Tesla
Mini P.E.K.K.A
Zap Arrows Mirror The Log Mega Knight
Mirror
Zap Arrows The Log Mini P.E.K.K.A Freeze
Freeze
Zap Arrows Mirror
The Log
Mirror Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Mini P.E.K.K.A The Log

Defense Synergies 8 12

Zap
Mini P.E.K.K.A Mirror Mega Knight Arrows Tesla The Log
Arrows
Mirror Mega Knight Zap Tesla Mini P.E.K.K.A
Tesla
Mirror The Log Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Arrows Tesla Mirror Freeze
Mirror
Zap Arrows Tesla Mini P.E.K.K.A The Log Mega Knight
Freeze
Mini P.E.K.K.A Mega Knight
The Log
Tesla Mini P.E.K.K.A Zap Mirror Mega Knight
Mega Knight
Zap Arrows Mirror Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla The Log
Mini P.E.K.K.A Zap Tesla The Log Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Freeze
Tesla Mini P.E.K.K.A Mega Knight
Arrows Mini P.E.K.K.A The Log Mega Knight
Arrows Freeze The Log Zap Tesla Mega Knight
Tesla Zap Arrows Freeze
Zap Arrows Tesla The Log Mega Knight
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Mega Knight
Zap Arrows Tesla Freeze The Log Mega Knight
Arrows Tesla Zap
Tesla Mini P.E.K.K.A Mega Knight Zap Freeze The Log
Mega Knight Zap Arrows Tesla Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Tesla Mega Knight
Zap Tesla Mini P.E.K.K.A Freeze The Log Mega Knight
Tesla Mega Knight Arrows Mini P.E.K.K.A
Arrows Tesla Mega Knight Zap The Log
Zap Arrows Freeze The Log Tesla Mega Knight
Mini P.E.K.K.A Tesla
Mega Knight Arrows Tesla Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Tesla
Zap Arrows Tesla Mini P.E.K.K.A The Log Mega Knight
Mega Knight Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Zap Tesla The Log
Tesla Mini P.E.K.K.A Mega Knight
Arrows Zap Tesla Freeze
Mini P.E.K.K.A Tesla
Mini P.E.K.K.A Mega Knight Tesla
Zap Freeze Mega Knight Mini P.E.K.K.A The Log
Tesla
Mega Knight Tesla Mini P.E.K.K.A
Mega Knight Zap Arrows The Log
Mini P.E.K.K.A Mega Knight Tesla
Tesla Mega Knight
Tesla Zap Mini P.E.K.K.A Freeze The Log
Arrows Mega Knight Zap Tesla Mini P.E.K.K.A Freeze The Log
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze The Log
Arrows Zap The Log
Arrows The Log
Arrows Freeze The Log
Zap Arrows The Log Mega Knight
Arrows Zap Freeze
Arrows The Log
Arrows The Log Zap Freeze
Arrows The Log Zap
Mini P.E.K.K.A
Zap Arrows The Log
Zap Arrows
The Log
Arrows Freeze
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log Mega Knight
Arrows Freeze
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A The Log Mega Knight
Zap Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Zap Arrows The Log
Zap Arrows Freeze The Log Mega Knight
Arrows The Log Zap
Zap Arrows The Log Mega Knight
Zap Arrows The Log
Zap Arrows
Zap Freeze
Mini P.E.K.K.A
Zap Arrows The Log Mega Knight
Zap Arrows Freeze
Mega Knight
Arrows The Log
Zap Freeze
Zap Arrows
Freeze
Arrows The Log
Mini P.E.K.K.A Mega Knight
Arrows The Log Zap
Zap Arrows
Mega Knight
Zap Freeze The Log
Zap
Zap Freeze The Log Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: