My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Electro Wizard Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Night Witch
Zap
Night Witch
Barbarian Barrel
Valkyrie Electro Wizard Magic Archer Night Witch
The Log
Earthquake
Arrows
Night Witch
Royal Delivery
Valkyrie P.E.K.K.A Electro Wizard Magic Archer Night Witch
Fireball
Electro Wizard Magic Archer Night Witch
Poison
Electro Wizard Magic Archer Night Witch
Lightning
Valkyrie Electro Wizard Magic Archer Night Witch
Rocket
Valkyrie Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Valkyrie Electro Wizard Magic Archer Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Arrows Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Valkyrie The Log Magic Archer Night Witch
Arrows
Zap P.E.K.K.A Night Witch
Valkyrie
Zap P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A
Zap Arrows Electro Wizard Magic Archer Valkyrie The Log Night Witch
The Log
Zap P.E.K.K.A Magic Archer
Electro Wizard
Zap P.E.K.K.A Valkyrie Magic Archer
Magic Archer
P.E.K.K.A Zap Valkyrie The Log Electro Wizard
Night Witch
Zap Arrows P.E.K.K.A

Defense Synergies 2 20

Zap
Electro Wizard Arrows Valkyrie P.E.K.K.A The Log Magic Archer Night Witch
Arrows
Zap Valkyrie P.E.K.K.A
Valkyrie
Zap Arrows P.E.K.K.A The Log Electro Wizard Magic Archer Night Witch
P.E.K.K.A
The Log Zap Arrows Valkyrie Electro Wizard
The Log
P.E.K.K.A Zap Valkyrie Electro Wizard Magic Archer Night Witch
Electro Wizard
Zap Valkyrie P.E.K.K.A The Log Magic Archer Night Witch
Magic Archer
Zap Valkyrie The Log Electro Wizard Night Witch
Night Witch
Zap Valkyrie The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log Electro Wizard Magic Archer
P.E.K.K.A Zap Valkyrie The Log Electro Wizard Night Witch
P.E.K.K.A Valkyrie Electro Wizard Night Witch
P.E.K.K.A Night Witch Valkyrie Electro Wizard
Arrows Valkyrie P.E.K.K.A The Log
Arrows The Log Zap Valkyrie Electro Wizard Magic Archer Night Witch
Electro Wizard Zap Arrows Magic Archer Night Witch
Zap Arrows Valkyrie P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Night Witch
Valkyrie Electro Wizard Night Witch
Valkyrie Electro Wizard Zap Arrows The Log Magic Archer Night Witch
Arrows Zap Electro Wizard Magic Archer Night Witch
P.E.K.K.A Night Witch Zap Valkyrie The Log Electro Wizard
Valkyrie Zap Arrows P.E.K.K.A The Log Electro Wizard Magic Archer Night Witch
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A The Log Electro Wizard
Arrows Valkyrie P.E.K.K.A Electro Wizard Night Witch
Arrows Zap Valkyrie The Log Electro Wizard Magic Archer Night Witch
Zap Arrows Valkyrie The Log Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Valkyrie Arrows P.E.K.K.A The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Valkyrie The Log Magic Archer
P.E.K.K.A Zap Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A Zap The Log Electro Wizard Night Witch
P.E.K.K.A Valkyrie Night Witch
Arrows Zap Electro Wizard Magic Archer
P.E.K.K.A Valkyrie Electro Wizard Night Witch
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Valkyrie The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Arrows Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie Night Witch
Valkyrie Magic Archer
Electro Wizard Zap Valkyrie P.E.K.K.A The Log Magic Archer Night Witch
Arrows Valkyrie Zap P.E.K.K.A The Log Electro Wizard Magic Archer
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie The Log
Arrows Zap The Log Electro Wizard Magic Archer
Arrows The Log Magic Archer
Arrows Valkyrie The Log
Zap Arrows Valkyrie The Log Magic Archer
Arrows Zap Magic Archer
Arrows The Log Magic Archer
Arrows The Log Zap Magic Archer
Arrows The Log Zap
Electro Wizard Night Witch
Zap Arrows Valkyrie The Log Electro Wizard Magic Archer
Zap Arrows Magic Archer
The Log Magic Archer
Arrows Magic Archer
Zap Arrows The Log Magic Archer
Zap Arrows The Log Magic Archer
Magic Archer Arrows The Log
Arrows
Night Witch
Zap Arrows The Log Electro Wizard Magic Archer
Zap Arrows Valkyrie The Log Magic Archer
The Log Magic Archer Night Witch
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Valkyrie Magic Archer
Arrows The Log Zap Electro Wizard Magic Archer
Zap Arrows The Log Magic Archer
Zap Arrows The Log Magic Archer
Zap Arrows Electro Wizard Magic Archer Night Witch
Zap Electro Wizard
Night Witch
Zap Arrows The Log Magic Archer Night Witch
Zap Arrows Electro Wizard Magic Archer
P.E.K.K.A
Arrows The Log Magic Archer
Zap Electro Wizard Magic Archer Night Witch
Zap Arrows Electro Wizard Magic Archer
Arrows The Log
Valkyrie Electro Wizard Magic Archer
Arrows The Log Zap Magic Archer
Zap Arrows
P.E.K.K.A
Zap The Log Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap The Log Electro Wizard Magic Archer
P.E.K.K.A

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