My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner P.E.K.K.A Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner
Giant Snowball
Balloon Miner Lumberjack
Zap
Balloon
Barbarian Barrel
Executioner Ice Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Balloon Executioner P.E.K.K.A Miner Ice Wizard Electro Wizard Lumberjack
Fireball
Balloon Executioner Ice Wizard Electro Wizard Lumberjack
Poison
Balloon Executioner Ice Wizard Electro Wizard
Lightning
Balloon Executioner Ice Wizard Electro Wizard Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Ice Wizard Electro Wizard Lumberjack Balloon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Ice Wizard Electro Wizard

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Miner Electro Wizard Executioner Ice Wizard Lumberjack
Balloon
Zap Miner Lumberjack Executioner Ice Wizard Electro Wizard
Executioner
Zap Balloon P.E.K.K.A Miner
P.E.K.K.A
Zap Electro Wizard Executioner Ice Wizard Lumberjack
Miner
Zap Balloon Executioner Electro Wizard Lumberjack
Ice Wizard
Zap Balloon P.E.K.K.A Lumberjack
Electro Wizard
Zap P.E.K.K.A Balloon Miner Lumberjack
Lumberjack
Balloon Zap P.E.K.K.A Miner Ice Wizard Electro Wizard

Defense Synergies 1 10

Zap
Electro Wizard Executioner P.E.K.K.A Miner Ice Wizard Lumberjack
Balloon
Executioner
Zap Lumberjack
P.E.K.K.A
Zap Ice Wizard Electro Wizard
Miner
Zap
Ice Wizard
Zap P.E.K.K.A Lumberjack
Electro Wizard
Zap P.E.K.K.A Lumberjack
Lumberjack
Zap Executioner Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Lumberjack Zap Executioner Ice Wizard Electro Wizard
P.E.K.K.A Lumberjack Executioner Ice Wizard Electro Wizard
P.E.K.K.A Lumberjack Ice Wizard Electro Wizard
P.E.K.K.A Lumberjack
Zap Executioner Ice Wizard Electro Wizard Lumberjack
Electro Wizard Zap Executioner Ice Wizard
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Ice Wizard Lumberjack
Miner Ice Wizard Electro Wizard Lumberjack
Executioner Ice Wizard Electro Wizard Zap Lumberjack
Executioner Zap Ice Wizard Electro Wizard
P.E.K.K.A Lumberjack Zap Ice Wizard Electro Wizard
Executioner Zap P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Zap P.E.K.K.A Electro Wizard Lumberjack
Executioner P.E.K.K.A Electro Wizard Lumberjack
Zap Executioner Ice Wizard Electro Wizard Lumberjack
Zap Executioner Ice Wizard Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Executioner P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Executioner Miner Lumberjack
P.E.K.K.A Lumberjack Zap Electro Wizard
P.E.K.K.A Lumberjack Zap Electro Wizard
P.E.K.K.A Executioner Lumberjack
Executioner Zap Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Executioner Lumberjack
Executioner
Electro Wizard Zap Executioner P.E.K.K.A Lumberjack
Executioner Zap P.E.K.K.A Ice Wizard Electro Wizard
Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Miner Ice Wizard Electro Wizard
Miner
Executioner Zap
Executioner Zap Ice Wizard
Executioner
Zap Executioner Ice Wizard
Miner Zap
Electro Wizard Lumberjack
Miner Zap Electro Wizard
Zap Executioner
Executioner Miner
Zap
Zap Executioner
Executioner
Zap Executioner Electro Wizard
Zap Miner
Zap
Zap Executioner Ice Wizard
Miner Zap Executioner Ice Wizard Electro Wizard
Zap Miner
Miner Zap
Zap Executioner Ice Wizard Electro Wizard
Zap Electro Wizard
Zap Miner
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Zap Executioner Ice Wizard Electro Wizard
Miner Executioner Electro Wizard Lumberjack
Zap Executioner
Zap
Executioner P.E.K.K.A
Zap Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Miner Electro Wizard
P.E.K.K.A

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