My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Barbarians Inferno Tower Wizard Witch
The Log
Barbarians Witch
Earthquake
Barbarians Inferno Tower Witch
Arrows
Witch
Royal Delivery
Barbarians Wizard Witch
Fireball
Barbarians Inferno Tower Wizard Witch
Poison
Barbarians Inferno Tower Wizard Witch
Lightning
Inferno Tower Wizard Witch
Rocket
Barbarians Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Barbarians Giant Inferno Tower Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Zap Fireball Barbarians Giant

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Witch Mega Knight
Barbarians
Fireball
Zap Giant Mega Knight
Giant
Zap Fireball Wizard Witch
Inferno Tower
Wizard
Giant Mega Knight
Witch
Zap Giant Mega Knight
Mega Knight
Zap Fireball Wizard Witch

Defense Synergies 2 8

Zap
Fireball Mega Knight Barbarians Inferno Tower Witch
Barbarians
Zap
Fireball
Zap Inferno Tower Mega Knight
Giant
Inferno Tower
Zap Fireball Mega Knight
Wizard
Mega Knight
Witch
Zap Mega Knight
Mega Knight
Zap Fireball Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard
Barbarians Inferno Tower Zap Witch Mega Knight
Barbarians Inferno Tower Witch Mega Knight
Barbarians Inferno Tower Witch Mega Knight
Barbarians Fireball Mega Knight
Fireball Zap Mega Knight
Inferno Tower Zap Fireball Wizard Witch
Zap Barbarians Fireball Inferno Tower Mega Knight
Barbarians Inferno Tower Witch
Barbarians Inferno Tower Mega Knight
Barbarians Witch Zap Fireball Wizard Mega Knight
Inferno Tower Zap Fireball Wizard Witch
Barbarians Inferno Tower Mega Knight Zap Fireball Wizard Witch
Fireball Wizard Mega Knight Zap Barbarians Witch
Barbarians Inferno Tower Mega Knight
Barbarians Inferno Tower Zap Fireball Mega Knight
Barbarians Wizard Mega Knight Fireball Inferno Tower Witch
Fireball Mega Knight Zap Barbarians Wizard Witch
Zap Wizard Witch Barbarians Fireball Mega Knight
Barbarians Inferno Tower
Wizard Mega Knight Barbarians Fireball Witch
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Zap Fireball Inferno Tower Witch
Fireball Zap Wizard Mega Knight
Barbarians Mega Knight Zap Inferno Tower Witch
Mega Knight Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Witch Mega Knight
Fireball Wizard Zap Witch
Barbarians Fireball Inferno Tower Witch
Inferno Tower Mega Knight Barbarians
Zap Mega Knight Barbarians Fireball Inferno Tower Witch
Inferno Tower Witch Barbarians
Mega Knight Barbarians Inferno Tower Witch
Mega Knight Zap Barbarians Fireball
Barbarians Mega Knight Fireball Inferno Tower Wizard Witch
Wizard Barbarians Fireball Witch Mega Knight
Barbarians Inferno Tower Witch Zap Fireball
Mega Knight Zap Barbarians Fireball Inferno Tower Wizard Witch
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Wizard Witch Mega Knight
Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch Mega Knight
Fireball Zap
Zap Fireball Wizard Witch
Zap Fireball Wizard Witch
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard
Zap Barbarians Fireball Witch
Fireball Zap Wizard Witch
Fireball
Fireball Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball
Mega Knight
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Mega Knight
Fireball Wizard Mega Knight

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